1.04.59052 - Darkest Dungeon II - Infernal Pursuits - Coming_in_Hot Hotfix

Darkest Dungeon® II

Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...

[h2]Important Note on this Coming_in_Hot Release:[/h2] We encourage players who want to help test these changes and provide feedback to switch to the "coming_in_hot" beta branch . Your save will carry over when you switch to that branch. [b]IMPORTANT:[/b] Once you switch your branch you MUST stay there until we push the update to the retail branch for everyone. Due to the nature of these changes, if you attempt to switch back to the retail branch too early [i][b]you will be unable to start or continue a new expedition.[/b][/i] We always recommend making a backup of your save file! [h2]Patch Notes[/h2] [b]Grave Robber[/b] [list] [*] Flashing Daggers no longer ignores Dodge while the Grave Robber has Stealth [*] Pick to the Face+ DMG range adjusted from 4-9 to 5-9 [*] Pirouette and Pirouette+ cooldown reduced from 2 to 1 [*] Nightsworn Flashing Daggers chance of removing all Stealth reduced from 100% to 50% [*] Nightsworn Flashing Daggers+ no longer removes all Stealth [*] Nightsworn has its own version of Pirouette now that's better suited to the role's counter-defense theme [/list] [b]GAMEPLAY[/b] [list] [*] Removed Face Your Failure! battle modifier from on all Confession bosses [*] Fixed issue resulting in Focused Fault skipping its turn in specific conditions [*] Fixed issue with The Bastard's Beacon not increasing Death's encounter chance [*] The Bumper Crop: Reduced Deathblow RES debuff from -50% to -25% [*] The Rancid Feast: Reduced Blight 1 chance applied when hit by an enemy from 100% to 33% [/list] [b]FIXES[/b] [list] [*] Fix to instanced buffs ( infernal / radiant torches ) not instancing buffs till you mouse over them [*] Fixed a softlock on death timeline triggered from an Act Out [*] Fixed an issue where new skills at same Shrine of Reflection could be obtained more than once [*] Fix to incorrect dmg calculation on skills after aoe skills where targets had block and block + [*] Fix to damage preview calculation to now account for crit on miss to prevent kill spoiling [*] Removed torch highlights on dodge / guard tokens when killing to avoid kill spoiling [/list]