Delve into the low-fantasy medieval lands of Hazordhu, where you will explore a vast open world full of dangers and wonders where every building and every item is player-made, and the online world changes based on your actions.
Hey everyone! Here's another quick patch!
[h2]Additions[/h2]
[list]
[*] Added buff moodlets for health[list]
[*]Bruised: When health is below 80% they become bruised
[*]Beaten: When health is below 50% they become beaten
[*]Battered: When health is below 20% they become battered[/list]
[*]Added buff moodlets for stamina[list]
[*]Winded: When stamina runs below 75% they become winded and suffer a 5% movement penalty. This buff is removed when stamina reaches 100%
[*]Tired: When stamina reaches 40% they become tired and suffer a 10% movement penalty. This buff becomes a Winded buff when stamina reaches 50%
[*]Exhausted: When stamina reaches 0% they become exhausted and can no longer run and suffer a 15% movement penalty. This lasts for 60 seconds. When this buff expires, it becomes a Tired buff, resets stamina to 10%, and stamina will begin to recover again[/list][/list]
[h2]Fixes[/h2]
[list][*] Beds now have mattresses on them
[*] Can no longer attempt to drink from a fresh water tile while already drinking
[*] Fixed an instance where the player would receive multiple "You do not need to drink" messages
[*] Inventory related messages have been made more specific
[*] Several item duplication issues have been resolved
[*] Dragging items from burner outputs has been resolved[/list]