Delve into the low-fantasy medieval lands of Hazordhu, where you will explore a vast open world full of dangers and wonders where every building and every item is player-made, and the online world changes based on your actions.
[h2]Hello Hazlings![/h2] I want to apologize for this update taking so long! It's been in the works for quite some time, but being a solo developer working on this part time, it also means that when life gets busy I don't have as much time to work on the game as I would like! It's always been my goal to do this full-time, so if you enjoy the game and would like to help it move along quicker, be sure to tell your friends, and as always thank you for playing!
[b]Huge thanks to the community[/b] for helping to squash these bugs! I want to keep these updates coming weekly, so be sure to submit anything that you find over on [url=https://www.hazordhu.com/forum]the forums[/url]! While you're there, share some tales of your adventures!
So, as of June 1st, here's what you can look forward to in the game!
[h3]Additions[/h3][list]
[*]Added more music to the game
[*]Can now split stacks of items in inventory
[*]Can now organize inventories
[*]Holding shift and crafting an item will now continue crafting items of the same type
[*]Players will now automatically continue to gather foliage
[*]Bleeding now deals damage, don't forget to use a bandage!
[*]Some animals are now weak to certain damage types
[*]Buildings are now weak to blunt damage
[*]New Animated Title Screen
[*]Water Reflections
[*]New Waterfall visual
[*]Clothing Dying added
[*]Resource Gathered animation
[*]Shallow water which can be walked through
[*]Expanded the skinning system
[*]Expanded on player death and afterlife
[*]Added random encounters while performing actions[/list]
[h3]Fixes[/h3][list]
[*]Character creation now prompts the player to use spacebar to continue when needed
[*]Overhauled equipment and item handling internally
[*]Burners no longer glitch out [Meachie]
[*]Fixed Bandage sprite
[*]UI Layering Fixed and touched up
[*]Optimizations to map generation
[*]Dungeons now reset after all players in it have died
[*]The Wave effect of water no longer shifts when the player moves
[*]Optimized world startup time
[*]Removed the buggy Knockout's from combat, may add them back later
[*]Made the first dungeon smaller and easier
[*]Crafting Stations no longer get bugged if you cancel crafting at them[/list]
If you would like to stay in the loop, check out the [url=https://www.hazordhu.com/devblog]Dev Blog[/url] on our website!
Join our [url=https://discord.gg/YHmGQwQ]Discord[/url] to start a group, find a friendly server, and join the community!
Be sure to head over to [url=https://www.patreon.com/hazordhu]Hazordhu's Patreon page[/url] to support development and gain access to some great perks and behind the scenes looks!
Happy Roleplaying!