- fixes for motion blur pop-in artifacts on terrain
- improved temporal AA for materials using wind
- rain effect "head blocker" to avoid rain droplets under and very close to camera
- vertex buffer quantization: reduced GPU memory usage of vertex buffers
- emitted particle system feature: take color from mesh (particles will take their color accoring to where they are spawned on the mesh surface)
- editor: physics impulse improvement will be applied at more accurate position on rigid body instead of center of mass
- editor: paint tool now works correctly for textures that use tiling
- editor: open standalone image, sound and video files
- other fixes and improvements