Changelog:
[b]1)[/b] Deflect System Tweaks
Parrying just got an adjustment to make it more intuitive while still rewarding skill. The system works in 5 stages—each reducing the deflect window as you mistime or spam your parries. The breakdown:
Stage 1 (Idle): 23 frames
Stage 2: 20 frames
Stage 3: 17 frames
Stage 4: 14 frames
Stage 5 (Spam): No parry—only an endless block.
Stages are rolled back by cooldown. Successful deflects reset you to Stage 2.
[b]If you spam block, you’ll get destroyed. Precision is key.[/b]
For context: Sekiro's standard parry window is 12 frames. To balance things out, bosses unleash twice or even three times as many attacks. Good luck.
[b]2)[/b] Cheat Menu—Because I’m That Kind of Developer
Yes, I added cheats. Yes, they’re right in the Settings menu. Want infinite chakra? Want to spam black fireballs? Now you can.
But do you really think this choice comes without consequences?
Go ahead. Activate them.
The punishment awaits 😈
[b]3)[/b] Starting from the second phase, bosses will now always open with the same attack. Learn it, adapt, and counter accordingly.
[b]4)[/b] And as tradition demands—old bugs have been fixed, while new ones have been added.