0.4.2 Brings Gameplay Updates To Improve Balancing

DAVIGO: VR vs. PC

DAVIGO is a VR vs. PC physics-based battle game. Become the GIANT in VR or a small KNIGHT on PC and fight your friends in local or online matches. KNIGHTS play for free with DAVIGO KNIGHT'S PASS.

Hey everyone! [b]We just pushed 0.4.2 live[/b], a small update which addresses some gameplay balancing issues. For the KNIGHT, we've increased attack cooldowns and decreased health slightly. For the GIANT, we've improved blocking, increased max throw speed, and removed the parry charge. Here's the full list of changes: [list] [*] Cannons rise more slowly after the button is pressed. [*] Reduced Knight parry window. [*] Increased Knight hammer swing cooldown. [*] Decreased average hits to kill the Knight. [*] Increased cooldown on Knight rocket launcher. [*] Increased the angle at which the Giant can block projectiles; blocking is now slightly easier. [*] Slightly increased maximum speed the Giant can throw. [*] Reduced rocket speed slightly. [*] Parried objects that are blocked by the Giant will no longer grant a charge. [*] Increased rocket boost jump velocity slightly. [/list] Thanks for everyone's feedback so far! We're continuing to work on gameplay balancing and technical issues - [url=https://store.steampowered.com/news/app/1116540/view/3884980308702853348]check out this Developer Update[/url] for a list of what's currently on our radar. Stay tuned for more updates soon! -Davigo Studio