ZomDay V1.00 Official Edition Release !

ZomDay

As zombie crisis broke out around the world,you will play one of the warrior of S.E.A.T(Special Event Action Team)to fight against the zombies all over the world.ZomDay is a fast pace VR shooting game contains multi-player mod,exciting Boss fight,character perk and hardcore weapon system.

[img]{STEAM_CLAN_IMAGE}/29977407/a3ba7c80a3c5fff82d14466229c6f8f50fae1091.png[/img] Dear fellows! [h3][b]ZomDay official version released today![/b][/h3] After a long time of production, ZomDay finally attracted the last time of EarlyAccess, but also the first update of the official version! From then on, ZomDay will end the 3-year EA phase and enter the official version phase! This update includes a brand new map with tower defense elements, a variety of new enemies, dozens of new weapons with special features, and a large number of optimizations and bug fixes. After the transition to the official version, we will make a slight increase in the price of the game. Here is the update list: [h3][b]1.New map:DeepDarkHole[/b][/h3] [b] The new level has elements of tower defense! Players need to guard on multiple routes of monster attack, and build defensive towers on the route to destroy the attacking monsters, and finally protect the central tower located on the center platform of the scene![/b] [img]{STEAM_CLAN_IMAGE}/29977407/2f68622c5f47fafc616dc80e83f9633752c06e54.jpg[/img] [img]{STEAM_CLAN_IMAGE}/29977407/79d298f5bf8098269027bcd4ea5e60569d0871c2.jpg[/img] [img]{STEAM_CLAN_IMAGE}/29977407/f086e57b118e0530789c9097c74d58936169291c.jpg[/img] [img]{STEAM_CLAN_IMAGE}/29977407/bb0d82ecd1a9e80be3192caced0125c37c56f91c.jpg[/img] [b]Players can build and upgrade and maintain turrets through the builder of defense towers. These turrets have their own abilities, and a reasonable combination will give them their greatest strength.[/b] [img]{STEAM_CLAN_IMAGE}/29977407/d37cf257dbeaae203e1fdfda09eb76c962383db0.jpg[/img] [img]{STEAM_CLAN_IMAGE}/29977407/e8b8da3dcb37904212c3defd71034e5c1718a1af.jpg[/img] [img]{STEAM_CLAN_IMAGE}/29977407/05ce21d7962a0ba3c70cc0ac84156a3fe5b4d590.jpg[/img] [img]{STEAM_CLAN_IMAGE}/29977407/49f2ea746ed5a81db4964d1e027e9e8350d20132.jpg[/img] [h3][b]2.New Weapons[/b][/h3] Updated weapon has reached 10 kinds! In addition to adding new weapon types, some of the more duplicate weapons have been replaced. [img]{STEAM_CLAN_IMAGE}/29977407/08d5b377c700769aa2b2ca682a1a55f2eaf1a0d6.png[/img] [img]{STEAM_CLAN_IMAGE}/29977407/649f6a03a43f7846e0d6104f0d8cf9e7b770bbfa.png[/img] [img]{STEAM_CLAN_IMAGE}/29977407/3ab1a7157e3a03ae79d92a8a35edf9a28fbc28d1.png[/img] [img]{STEAM_CLAN_IMAGE}/29977407/a813757e43df9ee029e33df8a58482232d89b3a7.png[/img] [img]{STEAM_CLAN_IMAGE}/29977407/9c246497cada218509ec0eb66ff5c729c8eab2d4.png[/img] [img]{STEAM_CLAN_IMAGE}/29977407/bcebfd6d67445b2f94e9171203d9d60eb18a4dd2.png[/img] [img]{STEAM_CLAN_IMAGE}/29977407/6b04b113a678ee2305382fec4a687adcabcc3fb7.png[/img] [img]{STEAM_CLAN_IMAGE}/29977407/d464747c560ec7c0d655c4524250fda767247781.png[/img] [img]{STEAM_CLAN_IMAGE}/29977407/98fa80f3bc736768647c707bd1487e226310bfd4.png[/img] [img]{STEAM_CLAN_IMAGE}/29977407/5ae35466a3e675c1a2fcabec440cf2d90186ad22.png[/img] [img]{STEAM_CLAN_IMAGE}/29977407/c80b57784668a6853fe056e2692fc9180675feb6.gif[/img] [img]{STEAM_CLAN_IMAGE}/29977407/951bd03051068a980d4cac8700db38c62d71b609.gif[/img] [h3][b]3. Optimization and adjustment[/b][/h3] [list] [*] Dual-hold position compensation: offset compensation of the grip point during dual-hold, mainly for some special weapons such as chainsaws, MG42, minigun and other large weapons. During dual-hold, the fulcrum of the auxiliary hand will slightly leave the dual-hold Centerline (more to the left or right, depending on which hand you use for the auxiliary grip), this will make your auxiliary handshake not stretch too far and cause fatigue, making it feel better in dual-hold. [*]In the arcade mode, the speed of the automatic rifle after firing in the bullet time is the same as the speed in the non-bullet time. [*]The weapon model in all scenes was replaced with Mesh instead of the previous SkeletonMesh, which would reduce the CPU load. [*]Hand detection was Optimized. [*]Optimized the shell eject effect in bullet time [*]ETC...... [/list] [img]{STEAM_CLAN_IMAGE}/29977407/a3ba7c80a3c5fff82d14466229c6f8f50fae1091.png[/img] [h3][b] In this long 3-year EA phase, we have received too many players' support, whether it is encouragement or criticism, are making ZomDay evolve in a better direction. Again, please allow us to pay 120,000 respects to everyone! Thank you! Enjoy the game![/b][/h3] INTOGAMES