Weekly update!V1.041 released,optimize and bug fix !Rework the Shotgun reload !

ZomDay

As zombie crisis broke out around the world,you will play one of the warrior of S.E.A.T(Special Event Action Team)to fight against the zombies all over the world.ZomDay is a fast pace VR shooting game contains multi-player mod,exciting Boss fight,character perk and hardcore weapon system.

Hi, fellows This week's update continues to optimize and fix bugs. We completed the higher priority tasks as quickly as possible within a week. Due to time constraints, if this update does not cover the update you are expecting, please understand. Here is the update list: [b]1.Rework the Shotgun reload in hardcore mode[/b] First of all, thank you very much for your feedback. The reload logic of the original shotgun in hard core mode will be greatly affected by the frame rate. This leads to a wrong judgment of the shot when the shotgun is used to shoot under certain circumstances when the frame rate is changing violently. . After receiving a lot of complaints from players, we redesigned the reload logic of the shotgun in hard core mode. This new set of logic will work properly even if the frame rate is unstable. We will continue to optimize the reload of other weapons in hardcore mode! [b]2.Error correction in tutorial and text beautification[/b] This is also a problem that many new players react to. We have fixed this problem, and beautified the fonts that appear in the teaching tips of the teaching concept, and also optimized the teaching interaction. We will continue to optimize teaching tips for different types of VR devices. [b]3.Snap turn/Smooth turn system Rework[/b] This is also a problem that many new players react to. In this update, we reworked the system of snap turn and smooth turn. After this update, players will be able to customize the rotation angle and speed as well as the rotation method. Here is the detail: [img]{STEAM_CLAN_IMAGE}/29977407/b84cddc8e727b6b35095f0e220798639cf63f3f8.png[/img] The content marked with a red frame in the picture is the content of this modification [b]---Snap Turn switch---[/b] When the Snap turn is [b]On[/b], Each turn will rotate left or right at a fixed angle. The angle of rotation to the left or right depends on the value of "Turn Speed ​​/ Angle". When this value is 90, your left or right turn will be 90 degrees, when this value is 45 , your left or right turn will be 45 degrees. When the Snap turn is [b]Off[/b], Your turn will become smooth turn. The turning speed is depends on the value of "Turn Speed ​​/ Angle". The larger the value, the faster the rotation speed. [b]---Touch Locomotion/Turn---[/b] The default is off. When this option is on, you can locomotion and rotation by touching the touchpad without pressing the touchpad. We do not recommend turning on this option for devices with a joystick. [b]4.Fix the Snipe penetrate bug[/b] Thanks to “Ger-Todbringer” . His feedback made us notice this problem. Now this bug has been fixed. [b]5. Fixed a bug where the position of the gun did not respond when debugging the position of the gun in the "Gun Position" system settings[/b] [b]6. Optimized the player's head and hands’ synchronize logic, which can greatly reduce the consumption of network transmission.[/b] [b]7. The detection range of the player's rear gun slot has been widened. It will be easier to take the sniper rifle from behind.[/b] [b]8. Improve the execution efficiency of player's hand detection logic.[/b] [b]9. Optimized the execution efficiency of logic in AI[/b] We will continue to listen to players' opinions and feedback to optimize the official version. We expect to launch some non-maintenance updates after three or four minor maintenance updates. Everyone's opinions and feedback can leave a message under this topic, our development team will read your opinions carefully. https://steamcommunity.com/app/681390/discussions/0/1480982338965696400/ INTOGAMES