Happy International Workers' Day ! V1.06 Released !

ZomDay

As zombie crisis broke out around the world,you will play one of the warrior of S.E.A.T(Special Event Action Team)to fight against the zombies all over the world.ZomDay is a fast pace VR shooting game contains multi-player mod,exciting Boss fight,character perk and hardcore weapon system.

Hi,Dear fellews In a blink of an eye, the International workers' Day vacation is coming! Will you choose to go on a long-lost trip, or stay at home and play Zomday? We worked hard to complete this update patch before 51, I hope you will like it! Here is the change list: [h3][b]1. Fixed an issue that could cause disconnection after generating zombies or hitting zombies[/b][/h3] After the last update, some players reacted to the problem that the client will be dropped when shooting enemies. We have fixed and optimized this problem. It is now suspected that when the monster initializes the application of physical bone logic, the speed of the client is faster than that of the host, which triggers a logical error and causes a disconnection. We will continue to pay attention to this problem, if you still encounter this problem after this update, please inform us in time. [h3][b]2. New Ammo UI。(Beta)[/b][/h3] [img]{STEAM_CLAN_IMAGE}/29977407/579277a36739a22e1d97f26518c211604311cea4.png[/img] In this update, we added a new feature, the Ammo UI. This function is still in the testing stage, we hope to continue to develop this set of functions, so as to maximize the replacement of the UI in front of the camera. [h3][b]3. Hardcore mode reload animation covering all firearms[/b][/h3] Now in hardcore mode, all weapons will have an animation of the magazine inhalation reaction when inserted into the magazine. [h3][b]4. Hardcore mode weapon operation optimization[/b][/h3] a. After inserting the magazine for a short period of time (0.5 seconds), you cannot immediately eject the magazine . This is to prevent misoperation. b. In the dual-hold state, when the left hand is close to the main hand, the rate of controlling the rotation of the firearm will be reduced to prevent excessive rapid rotation. c.After using the reload key to cancel the bolt catch , in a short period of time (0.5 seconds) you cannot immediately eject the magazine . This is to prevent misoperation. d. In some cases, the bolt dragging logic failure . This problem has now been optimized. e. Now you can't eject the mag when firing。 [h3][b]5. Added projectile effects for machine gun turret and shotgun turret[/b][/h3] The scene is even hotter! [h3][b]6. Adjusted the brightness of the Lv3 and Lv3 challenge levels[/b][/h3] [h3][b]7. Completely turn off SnapTurn or SmoothTurn[/b][/h3] If you want to turn off Snapturn or SmoothTurn completely, now set the rotation angle / speed value to 0, then both SnapTurn and SmoothTurn will be turned off. [h3][b]8. Add window in front options[/b][/h3] [img]{STEAM_CLAN_IMAGE}/29977407/07bfa9d757128b9ef61d59fc4c67a93f8f1745ba.png[/img] This option will turn on or off the forced front of the game window. After setting, you need to restart the game to make it take effect. [h3][b]9. Weapon level 7-8 upgrade difficulty adjustment[/b][/h3] Now the experience required to upgrade weapons from level 7 to level 8 has been halved. [h3][b]10. Lv3 challenge Robot's health initialization bug fix[/b][/h3] I wish you all a happy holiday and fun! INTOGAMES