Craft, Build and Fight alongside your friends across this deadly open-world. Use both modern day and sci-fi tech as you Loot, Harvest and Trade for resources, gear and vehicles in order to survive the wasteland.
[img]{STEAM_CLAN_IMAGE}/44995362/217993760397480ca07339b62362fc7d11aa95bf.png[/img]
[h2]Features[/h2]
[list]
[*] Add entirely new Settings UI
[*] Added new Audio Settings (including a slider for music and weather effects)
[*] Added cruiser ship above Graveport City
[*] Added Rocket launchpad with rocket and helipad next to it
[*] Added more land vehicles to the map (4x4 Zector truck & buggy)
[*] Added gas cans (to fill up vehicles)
[*] Added gas tank to fill up gas cans
[*] Added bandits around the map that will fight players, each other, or zombies
[*] Added planetary cannon to the map
[/list]
[h2]Improvements[/h2]
[list]
[*] Reworked the loot tables so enemies and loot containers dropped more interesting items
[*] Lowered Thunder volume by 50%
[*] Added a new Rain Weather without thunder so thunder is less frequent
[*] Reduced Thunder in Thunderstorm to be less frequent
[*] Balanced the boar and chicken health alongside the damage output of weapons so it feels a lot better. Boards and chickens die with 2 arrows, 1 bullet from any gun, but zombies take 2-3 depending on if you can headshot them
[*] Reduced knife and machete swing speed
[*] Increased zombies walk speed
[*] Disabled minimap by default
[*] Increased zoom on minimap
[*] Reworked the landscape so it's easier to see Graveport City from afar
[*] Populated the snowy mountain biome with foliage and a mountain
[/list]
[h2]Bug Fixes[/h2]
[list]
[*] Fixed not being able to exit a vehicle
[*] Fixed farm house spawning in wrong location
[*] Fixed Inventory not closing when pressing Tab
[*] Fixed Settings UI not closing properly
[*] Fixed minimap and big map textures
[*] Fixed AI not dropping items sometimes including boar not dropping meat
[*] Fixed zombies that were supposed to be running, but were walking
[*] Fixed missions that were allowing players to continually complete them
[*] Fixed missions that weren't automatically starting the next mission
[/list]