Zector 7: Sci-Fi Demo Update - Playtest 0.7.2

Zector 7

Craft, Build and Fight alongside your friends across this deadly open-world. Use both modern day and sci-fi tech as you Loot, Harvest and Trade for resources, gear and vehicles in order to survive the wasteland.

[img]{STEAM_CLAN_IMAGE}/44995362/217993760397480ca07339b62362fc7d11aa95bf.png[/img] [h2]Features[/h2] [list] [*] Add entirely new Settings UI [*] Added new Audio Settings (including a slider for music and weather effects) [*] Added cruiser ship above Graveport City [*] Added Rocket launchpad with rocket and helipad next to it [*] Added more land vehicles to the map (4x4 Zector truck & buggy) [*] Added gas cans (to fill up vehicles) [*] Added gas tank to fill up gas cans [*] Added bandits around the map that will fight players, each other, or zombies [*] Added planetary cannon to the map [/list] [h2]Improvements[/h2] [list] [*] Reworked the loot tables so enemies and loot containers dropped more interesting items [*] Lowered Thunder volume by 50% [*] Added a new Rain Weather without thunder so thunder is less frequent [*] Reduced Thunder in Thunderstorm to be less frequent [*] Balanced the boar and chicken health alongside the damage output of weapons so it feels a lot better. Boards and chickens die with 2 arrows, 1 bullet from any gun, but zombies take 2-3 depending on if you can headshot them [*] Reduced knife and machete swing speed [*] Increased zombies walk speed [*] Disabled minimap by default [*] Increased zoom on minimap [*] Reworked the landscape so it's easier to see Graveport City from afar [*] Populated the snowy mountain biome with foliage and a mountain [/list] [h2]Bug Fixes[/h2] [list] [*] Fixed not being able to exit a vehicle [*] Fixed farm house spawning in wrong location [*] Fixed Inventory not closing when pressing Tab [*] Fixed Settings UI not closing properly [*] Fixed minimap and big map textures [*] Fixed AI not dropping items sometimes including boar not dropping meat [*] Fixed zombies that were supposed to be running, but were walking [*] Fixed missions that were allowing players to continually complete them [*] Fixed missions that weren't automatically starting the next mission [/list]