Zector 7 - Bugfix Update v0.7.3

Zector 7

Craft, Build and Fight alongside your friends across this deadly open-world. Use both modern day and sci-fi tech as you Loot, Harvest and Trade for resources, gear and vehicles in order to survive the wasteland.

[img]{STEAM_CLAN_IMAGE}/44995362/217993760397480ca07339b62362fc7d11aa95bf.png[/img] [h2]Features[/h2] [list] [*] Added Machine Gun Turrets that activate once a Beacon Tower is activated, which will defend player from enemies [/list] [h2]Improvements[/h2] [list] [*] Added icon and mesh for Raw Bug Meat and Cooked Bug Meat [*] Added Cooked Bug Meat Recipe to Campfire [*] Increased Days from 24 to 36. Nights remain at 12 [*] Added more ammo to dead body area outside of Zector 3 [*] Increased spawn rate for Tech Rifle in Tech Weapon Crate [*] Added better loot in Captains Quarters in Zector 3 [*] Changed Interaction Text on Kitchen and Water fountain wall parts to "Use" instead of "Search" so it's more obvious they are interactable [*] Changed wording for Cupboard and Beacon so it's more understandable what they do [*] Added more torque/speed to Tech Truck and made it All-Wheel Drive [/list] [h2]Bugfixes[/h2] [list] [*] Fixed not being able to exit vehicle (Use E to exit now) [*] Added Cooked Bug Meat Recipe to Campfire [*] Fixed Video Settings not applying and saving [*] Fixed Customization screen showing no light on skin shader [*] Fixed Valley Navmesh that was preventing AI from walking around [*] Removed duplicate "toggle map" input instructions [*] Added auto-wrapping to Mission title box [*] Moved Ammo crate in Captains Quarters so it's interactable [/list]