Zector 7: Beacon Update - Playtest v0.7.0

Zector 7

Craft, Build and Fight alongside your friends across this deadly open-world. Use both modern day and sci-fi tech as you Loot, Harvest and Trade for resources, gear and vehicles in order to survive the wasteland.

[previewyoutube=6OX942ClES0;full][img]{STEAM_CLAN_IMAGE}/44995362/167d537a50b7acff80c7c10005647ac755ffb263.jpg[/img][/previewyoutube] [h1]Patch Notes[/h1] [b]Features[/b] [list] [*] Add Beacon building [*] Increased the map size by 30% to fit future biomes [*] Added roads [*] Added more houses to loot around the map [*] Added loot to drop pods in starting mountain area [/list] [b]Improvements[/b] [list] [*] Improved AI pathing [*] Luma Capsule can now be picked up after thrown [*] Luma Capsule light shines a little brighter and reaches further [*] Added more knives to starter Zector facility and placed them in easier to find spots [*] Decreased chickens health to 30 [*] Increased Zector 3 zombie spawn time [*] Increased Safe Fall height by 30% [*] Add more places to get metal scrap throughout the map [*] Changed storage chest to take 4 wood planks [*] Inventory controls changed to use LMB for drag-and-drop and RMB to Use / Equip item [*] Increased Zombie kill XP reward to 200 [*] Swapped out Nap Sack item for a pickupable item in starting mountain area [/list] [b]Bug Fixes[/b] [list] [*] Rivers are drinkable now [*] Rivers can be used to fill water bottles now [*] Luma Capsule animation doesn't shine in front of player's face in first person when moving/running anymore [*] Fixed arrows not being added to inventory when picked up [*] Fixed lighting on dead guy in Zector 3 facility hallway [/list]