Craft, Build and Fight alongside your friends across this deadly open-world. Use both modern day and sci-fi tech as you Loot, Harvest and Trade for resources, gear and vehicles in order to survive the wasteland.
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[h1]Patch Notes[/h1]
[b]Features[/b]
[list]
[*] Add Beacon building
[*] Increased the map size by 30% to fit future biomes
[*] Added roads
[*] Added more houses to loot around the map
[*] Added loot to drop pods in starting mountain area
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[b]Improvements[/b]
[list]
[*] Improved AI pathing
[*] Luma Capsule can now be picked up after thrown
[*] Luma Capsule light shines a little brighter and reaches further
[*] Added more knives to starter Zector facility and placed them in easier to find spots
[*] Decreased chickens health to 30
[*] Increased Zector 3 zombie spawn time
[*] Increased Safe Fall height by 30%
[*] Add more places to get metal scrap throughout the map
[*] Changed storage chest to take 4 wood planks
[*] Inventory controls changed to use LMB for drag-and-drop and RMB to Use / Equip item
[*] Increased Zombie kill XP reward to 200
[*] Swapped out Nap Sack item for a pickupable item in starting mountain area
[/list]
[b]Bug Fixes[/b]
[list]
[*] Rivers are drinkable now
[*] Rivers can be used to fill water bottles now
[*] Luma Capsule animation doesn't shine in front of player's face in first person when moving/running anymore
[*] Fixed arrows not being added to inventory when picked up
[*] Fixed lighting on dead guy in Zector 3 facility hallway
[/list]