Yes, there is a DPS meter

Rabbit and Steel

RABBIT & STEEL is a co-op action roguelike that recreates the essence of high-level MMO raiding in a randomized, simplified, bunny-sized package. Choose your class, gather your rabbit-eared companions and battle your way to the Moonlit Pinnacle!

Hello rabbits! Happy new year! It's the Year of the Rabbit, so it's our time to shine. And as any seasoned raider will tell you, the best way to shine is to be top of the DPS chart against your friends. If your damage numbers aren't an accurate measure of your own self worth, then what's even the point of playing video games? Anyway, that's why I'm writing this blog post while standing inside a ball of fire. It's painful, yes, but it's better for melee uptime. [img]{STEAM_CLAN_IMAGE}/43296890/fffe0b864a060deb0932953077194999641fdea1.gif[/img] (DPS, by the way, stands for "Damage Per Second". It refers to your average damage over a long fight.) [img]{STEAM_CLAN_IMAGE}/43296890/480c90ced8d4eedc3e216c80e2535b5b6a79860d.png[/img] While you're fighting opponents in Rabbit & Steel, you'll notice a little bar at the top right of the screen. [img]{STEAM_CLAN_IMAGE}/43296890/8faaa4314bcefd2c33644bdb5d9386872a7f2ef9.png[/img] This bar is a timer! It's the rewards you *could* be receiving at the end of this fight. Slowly slipping away with each passing second, with each missed GCD, like sand in an hourglass. At the end of a fight, you'll receive a report of how much DPS everyone did, and gold and experience points based on how fast you defeated your foe. Defeat them fast enough, and you could earn quite the haul. Defeat them slow enough, and you might get nothing at all! [img]{STEAM_CLAN_IMAGE}/43296890/cd93c2bd750ad6d232a8a2365ee65748887002d0.gif[/img] Gold and experience points, though, are those things important? Well, you spend gold in the shop; that probably goes without saying. Experience points turn into levels. 50 exp is one level, and [b]each level gives you a 1% boost to all damage you deal for the rest of the run.[/b] [img]{STEAM_CLAN_IMAGE}/43296890/6b83d98dd3349275056a6081e0ac38ab6025abc9.png[/img] The faster you defeat enemies, the more levels you gain... which in turn, makes it easier for you to defeat enemies faster, which will net you more rewards. And if you defeat enemies faster, then they'll have less time to defeat *you*. Certain enemies might even wipe the whole raid if you take too long to defeat them.... So DPS is the rule of the game! Nothing else matters! [img]{STEAM_CLAN_IMAGE}/43296890/5d83054209023055d6f7eef3e6de2d7b665fa45b.gif[/img] Oh, hm, standing in the fireball killed me, actually. Maybe some other things matter. [img]{STEAM_CLAN_IMAGE}/43296890/7f49de9914a17e57da4a2de262ebaed90a3fb7e0.png[/img] If you're playing with friends and get KO'd, then you'll be able to revive, after a time. Obviously, it'll take your friends longer to beat the boss without you, so that means less stuff for everyone. But, it especially means less stuff for you, because [b]getting KO'd means you won't get experience points for that fight.[/b] That means, even when you're revived, you'll be just a bit weaker than your friends. Not only that, but every time you revive over the course of a run, it takes just a little bit longer to revive again... and if you all get KO'd at once, you'll be starting a new run! [b]Unless you're playing solo, that is; in which case getting KO'd at all is game over![/b] It's tough out there for a rabbit on their own, but some prefer it that way. ...Speaking of solo play, I think the most common question I've gotten is exactly how that differs from multiplayer. That'll definitely have to be the subject of the next blog post. Until next time, see you around!