Adventuring alone

Rabbit and Steel

RABBIT & STEEL is a co-op action roguelike that recreates the essence of high-level MMO raiding in a randomized, simplified, bunny-sized package. Choose your class, gather your rabbit-eared companions and battle your way to the Moonlit Pinnacle!

Hello Rabbits! Valentine's Day has come and gone. I hope everyone reading got to spend it with a special someone! And for those who didn't... uh, you can still have plenty of fun by yourself! Why not take a dangerous trip to the Moonlit Pinnacle? [img]{STEAM_CLAN_IMAGE}/43296890/65060168068d1601fd86841e83494975dda6b804.png[/img] So if this is a game meant to emulate the raiding experience, how exactly does that work if you're playing solo? I mean, if something requires you to "spread out" from all of your allies, and you don't have any allies... that isn't much of a mechanic. I'm glad you asked! The answer is [i][b]bullet hell.[/b][/i] [img]{STEAM_CLAN_IMAGE}/43296890/fa1f783d1db9ecbf4e879cee3ed05d41fec63b65.gif[/img] [i]Pictured above: One of the earlier bosses on the hardest current difficulty[/i] [img]{STEAM_CLAN_IMAGE}/43296890/66c9ee1cd888d1d9c479512025eb59c4655c39de.png[/img] Solo play is an intense bullet-hell boss rush, mixed in with some interesting gimmicks. It's somewhat similar to my previous game's Story Mode in that way. It's also somewhat similar to the multiplayer; as the single player boss attacks are usually directly analogous to the attacks bosses use in multiplayer. Accordingly, the mechanics from multiplayer that work in a solo context are carried over. Here's a few examples: [img]{STEAM_CLAN_IMAGE}/43296890/ab20488c36f145a66a3320fdcd5fa22cff9edb06.gif[/img] [img]{STEAM_CLAN_IMAGE}/43296890/1fbddc694891040cbc9bd8767e5b509f826d64a2.gif[/img] As you can see, it isn't just dodging bullets! The raid mechanics still exist as well. As well as the DPS ranking system introduced in the previous post. [img]{STEAM_CLAN_IMAGE}/43296890/7f49de9914a17e57da4a2de262ebaed90a3fb7e0.png[/img] As I briefly mentioned in my last post, [b]getting KO'd in single player is an instant run loss.[/b] This, plus all of the extra bullets, plus not having allies to share and optimize loot distribution, means that single player is [b]a lot[/b] more challenging than the multiplayer! But, uh, that's a roguelite for you. The multiplayer, depending on the difficulty, ranges from a breezy pick-up-and-play fun experience with friends to a grueling experience that requires forsight and knowledge about mechanics and how to solve them. The single-player definitely leans towards the latter, with a bit more emphasis on pure dodging skills than is required in multiplayer. Speaking of single-player, in the next blog post I'll touch on the Story Mode! (Which may or may not be single-player exclusive. It may or may not be.) See you then!