Here Be Dragons!

Rabbit and Steel

RABBIT & STEEL is a co-op action roguelike that recreates the essence of high-level MMO raiding in a randomized, simplified, bunny-sized package. Choose your class, gather your rabbit-eared companions and battle your way to the Moonlit Pinnacle!

Hello Rabbits! It's been about a month, and content is coming along. In fact... I've now made (but not tested) almost all of the game's enemies! Yeah! All that remains content-wise is the final boss and all the story dialog. I'm prioritizing the dialog first, so I can hand off the result to translators for translations. I've also managed to slightly touch the very large list of random bug fixes and random adjustments, but those still have a ways to go. In this blog post, some classic fantasy tropes: a knight in shining armor, and a dragon for her to fight! [img]{STEAM_CLAN_IMAGE}/43296890/3acccbb33bb99dc16ced03ce6ec2b9ed925fe801.png[/img] Are you the type to play the stalwart shield, a bulwark at the front of the party, ready to defend friends from danger? Or, have you ever been playing the demo and thought... "That person is not standing where they should be. They are about to die, and take me with them. I wish I could do something about that." Introducing the Defender Rabbit! [img]{STEAM_CLAN_IMAGE}/43296890/0e2b82bfaaab0a72867e466076ac4168a4517775.gif[/img] The Defender Rabbit is a slower-moving rabbit with lower damage overall than most of the other characters. However, she makes up for these with her great AoE and unparalleled defensive capabilities. Her basic rotation is very simple, though the way her Special works makes her optimal item choices weird compared to some other characters. First, her Primary: a triple-hit thrusting attack that slows movement on use, and charges up your Secondary. Followed by her Secondary: an orb that travels horizontally until it hits your target. [img]{STEAM_CLAN_IMAGE}/43296890/aa195e6b7fab831bf18e443abd42c5bbc8945246.gif[/img] Her Secondary, by default, is weaker than her Primary in raw damage, but is stronger when it's charged. It gains one charge per use of your Primary, but up to 5 charges can be stored at once. The Secondary also doesn't slow you down, making it a good option when you need to keep moving. Her Special... doesn't have a cooldown! Instead, it gets 2 uses every 5 times you use any other move. It also hits a [b]big[/b] area, similar to Dancer's Special. Finally, it also erases smaller bullets near you when used, so it can be used defensively! [img]{STEAM_CLAN_IMAGE}/43296890/97ce28931c79e10c8a0741c337040e7af25742a8.gif[/img] Her Defensive is a speedy roll followed by a defensive shield. Great for rushing to your ally's side and helping them out. It also counts towards your Special's uses, so you can use it on cooldown for a very slight DPS increase, if you feel like it. [img]{STEAM_CLAN_IMAGE}/43296890/82a9724fb2e259826843c354a7896ddc3b42730c.gif[/img] And that's the Defender! If the above sounded complicated at all, it really isn't; she's one of the most straightforward classes in the game. Just 1-2-3! Or more like 1-1-1-2-2-3-3. [img]{STEAM_CLAN_IMAGE}/43296890/fc1f01e4645ef01287388623ed3fce67dc2c4cf3.png[/img] Boss time! You're up against the (former) ruler of the Moonlit Kingdom, Princess Ranalie! Dragons favor huge attacks that cover a large portion of the screen. Lots of lasers, spinning lasers, explosions in every which way... you get the sense that they aren't holding anything back. Ranalie is no exception! Her first phase combines a number of different explosions in ways that make it hard to catch a break. You'll definitely singe the frills of your dress fighting her. [img]{STEAM_CLAN_IMAGE}/43296890/119086c6fba96bdeeab39eb1cfed485242bf27f6.gif[/img] Her second phase features quite the transformation. Her dragon form dominates one side of the screen for the entire fight, as your party is dwarfed by her size. [img]{STEAM_CLAN_IMAGE}/43296890/71882cc6855b18ace7cd85d6891e4fa5302e5ef3.png[/img] (Note: Assassin Rabbit's backstab attack always hits for the bonus damage against enemies transformed into animals... so she can stand on the left here just fine.) Periodically during the fight, she'll dash through the arena, knocking you back and leaving a trail of obstacles in her wake. [img]{STEAM_CLAN_IMAGE}/43296890/93e985597fa5f053385640a23ec94cf6d2296b1d.gif[/img] Think carefully about how to dodge! [img]{STEAM_CLAN_IMAGE}/43296890/1e563996daf96573226ac226f7f469414b18bbdb.png[/img] That's all for now! Hopefully by the next blog post, I'll have a release date... or maybe at least a release window. Over the next few weeks I'm going to try to post more around social media! Be on the lookout for new screenshots and leaks. See you next time!