What is a rabbit?

Rabbit and Steel

RABBIT & STEEL is a co-op action roguelike that recreates the essence of high-level MMO raiding in a randomized, simplified, bunny-sized package. Choose your class, gather your rabbit-eared companions and battle your way to the Moonlit Pinnacle!

Hello Rabbits! Last time I made a game, I had a dev blog on Tumblr for a little while, which slowly turned into sporadic Twitter posts, which never really got too much traction anyway. In our chaotic age, the tides of social media continue to shift and churn. So, this time around, I'm pitching my dev log tent on the one sturdy rock that seems to weather all storms... right here on the Steam page! Plus, it's nice and close to the "Wishlist" button. So close, that you may have misclicked on this post by accident, if you came from the store page. The "Wishlist" button was slightly further up, by the way. If you missed it. I'll try to make a post about the game once or twice a month! Check in for art, gifs, previews, and news. [img]{STEAM_CLAN_IMAGE}/43296890/f4d9074ca60ce5b852efbd8beefee8ba56d768db.png[/img] RABBIT & STEEL is an action co-op "raiding" roguelite that aims to feel a bit like a miniature tab-target MMO raid. Or, so the description says, but different people might have different ideas on what "raiding" really means (depending on their favorite online game) and might be curious as to how Roguelite elements play into that. So I thought it might be useful to lay out what bits I'm taking from different genres, and explain how the basic gameplay works. Though, not all in one post; that'd be waaaay too long. In today's blog, a little bit on GCD combat, and the rabbit's moves! [img]{STEAM_CLAN_IMAGE}/43296890/a53f4f6b030e3895dfd51fa0bd2996a4782361fc.png[/img] [img]{STEAM_CLAN_IMAGE}/43296890/052ff31bb1c32f93de14ea7b8cf771b3faebc674.gif[/img] "GCD" stands for "Global CoolDown". Basically, the time after using one attack before you can use another. You can't use all your attacks at once, so you have to think quickly and pick attacks that will do the most damage to the enemy. Though, this is easier said than done. Each class has a "Primary", "Secondary", "Special", and "Defensive" move. How these moves work and interact with each other is what makes a class a class! It might be helpful to look over the moves for whatever class you pick... [img]{STEAM_CLAN_IMAGE}/43296890/933da0b36d9b7fdff349056e251fc15111c074fc.png[/img] ...And then use those moves to the best of your abilities to pump out damage! [img]{STEAM_CLAN_IMAGE}/43296890/9217e7366ad93ca010aee2679d1952bfb8b0ea90.gif[/img] ...And don't forget the effects of the items you pick up... [img]{STEAM_CLAN_IMAGE}/43296890/2de95bd3c70c4952642fe18b86dbcd50bb3a232e.png[/img] Yeah, by the end of a run things might get a bit complex. You can probably guess just by looking, but certain items are a lot better when used by specific classes. Maybe one run you won't find many things that are good for the class you're playing... but a great way to hedge your bets is by bringing a different-class-playing-friend along! ...So why is dealing damage so important anyway? Can't you just stand back and plink away with your Secondary? The boss will die eventually... right? Allow me to explain... in the next post. Stay tuned!