WWAATD EA v0.63 small patch

[h1]Champion's Journey v0.63 changelog[/h1] A patch with some bugfixing to hold us over untill the anniversary of the game! (Nov 14th!) [img]{STEAM_CLAN_IMAGE}/36402388/559708d151a85a5218f8369bb8497ee6d8598787.gif[/img] [h2]Bugfixes[/h2] [list] [*] Fixed players sometimes losing shields after a Spoils match [*]Fixed a cause of NPCs bumping into their attack target, in particular at high speed [*]The ranges of certain breakable objects that were missing new range calculations have been updated. This should reduce some NPC bumping. [*]NPCs will no longer continuously bump into their target after breaking their weapon after the first attack of a "double attack" move [*]Added that unique weapons wielded by Elites or their minions in elite fights can't be destroyed anymore [*]Reduced the amount and randomness of slow motion in the game. Now it only occurs on player kills and scales with damage. [*]Character re-roll no longer activates the "Skip completed backstories" checkbox [*]Fixed an issue with loaded trait activation, which solves the problem with Villain not working properly. [*]Fixed an issue where the red cross on locked slots would disappear when comparing items in the shop. [*]Fixed an issue where some end of match logic was delayed (causing things like the Sick character trait to still activate shortly after the fight ends) [*]Resolved a glitch with the Machismo trait and gamepad that allowed players to gain infinite gold. [*]Adjusted the Level-up reward system to prevent incompatible skills from being rolled when certain traits are present. [*]Multiple prompts triggered during fights are now properly layered [*]Late game rare fights now actually match the ones shown in the Calendar [*]Fixed an issue where some helmets did not visually break [*]Fixed a bug where, if the player waited at the spawn point for 15 seconds, they would spawn into the arena with allies and enemies stuck behind closed gates. [*]Addressed the issue where players get vegetables thrown at them during draft and ambush with the Villain trait [*]Resolved an issue where decorations in the career menu occasionally failed to display during a special week. [/list] [h2]Balancing[/h2] [list] [*]Increased the Speed of the Owakhan Spears (the Unique twin spear, as well as the regular one) [*]Increased AI aggression slightly [*]Increased rotation freeze on AI attacks slightly to help with flanking. Shields weight in particular has a higher impact now. [/list] [h2]Trait Balancing[/h2] [list] [*]Born Leader: Now also makes Entourage 50% cheaper and more common. [*]Giant: Reduced damage buff to 10% (down from 15%). Reduced weight treshold increase to 15 (down from 20) [*]Joridus Apprentice: Max skill buff reduced to 25% (down from 35%) [*]Clairvoyance: Chance to reveal increased to 50% (up from 33%) [*]Sharpener: Damage buff increased to 15% (up from 10%) [*]Bloodlust: Stamina gain reduced to 50% (down from 100%) [*]1H Weapon Expert: Damage buffs reduced to 3 and 6 (down from 5 and 10) [*]2H Weapon Expert: Damage buffs reduced to 4 and 8 (down from 5 and 10) [*]One-Handed: Shops won't offer shields anymore [*]Vertically Challenged: Reduced damage buff to 10% (down from 15%). Reduced weight treshold increase to 15 (down from 20) [*]Careless: percentage durability damage reduced to 3 (down from 5) [*]Sick: damage received reduced to 4 (down from 5) [*]Hammer Time: Damage buff and debuff reduced to 15% (down from 25%) [*]Frenzied: Damage dealt and received buffs reduced to 20% (down from 25%) [*]Villain: Damage buff is now 75% (down from 100%) of your negative fame multiplier [*]Unloveable: the player has a -33% fame deduction after all fame reward calculations are done on Victory, and this is shown more clearly [/list] [h2]Content / UI[/h2] [list] [*]Added the game's logo to the intro cinematic [*]Added match information when using the Toggle Ingame Items Tooltips during fights [/list] We who are about to die salute you, Jordy