Worldless Patch Notes - January 8th

Worldless

Worldless is a stylised 2D platformer with a unique, active, turn-based combat system, and a mind-bending interpretative narrative. Players embark on a journey of self-growth and understanding, pushing the limits of their nature in a newly born and abstract universe.

Space explorers! We hope you've had a great start of the year and have been enjoying [b]Worldless[/b] so far! We've been reading your feedback and been working our way through many bug reports. Today's patch includes additional tips and context for HP locations in-game and in-game abilities. Additionally we've also squashed lots of bugs, crashes and softlocks. You can read the full list below: [h3]Game Improvements[/h3] [list] [*] Guard Impact Skilltree video updated to make it easier to understand. [*] Several value tweaking on enemies to decrease a bit the difficulty [*] Some SkillTree texts updated to explain better some skills. [*] Adjusted some colliders on pink/purple area to improve movement. [*] Seal charged FX texture resolution increased. [*] Added a new HP hint on map to make it easier to find them all. [*] LUCA should not show HP bar now. [/list] [h3]Bug & Crash Fixes[/h3] [list] [*] Fixed error where Demon was crashing after losing against it and then reloading the game. [*] Fixed minor issue with enemy blocks patterns. [*] Fixed hang if you dash right after entering an air boost in green area. [*] Fixed hang after sonaring HP improvement items from bellow. [*] Fixed some vegetations wrong orientation. [*] Fixed thunders in grey area sometimes not working properly on PS4/Switch. [*] Fixed Guard Impact and Assimilation problem where it was possible to use it without unlocking/chargin it. [*] Fixed softlock when quitting the game after rain starts again but before gaining the second character control in pink/purple area. [*] Fixed Summum sonar not appearing sometimes. [*] Fixed Lightning Nightmare phase2 to phase3 not happening sometimes. [*] Fixed Lightning Nightamare using the wrong appear animation when fighting it for the first time. [*] Fixed Summum phase 02 laser launched from the eye, not the hand. [*] Fixed Ice not appearing on skilltree under certain conditions. [*] Fixed bug on yellow area timed door if you ran really far from the door. [*] Fixed collision problem next to 3 locked doors on yellow area which allowed players to go through a wall and get permanently stuck, forcing to restart the entire save. [*] Added a patch to add ice magic to skill tree if detected a player who had no ice magic (due to another but) and couldn't unlock it anymore. [*] Minor fix on DarkPaladin phase change. [*] Fixed crash when using Glance of Tomorrow on the Holy Bat for Xbox players. [*] Fixed a very unusual random hang when entering a combat for Switch players. [/list] Thank you to everyone who has been sharing their feedback and bugs with us and we kindly ask you to continue reporting them to us on [url=https://steamcommunity.com/app/1898500/discussions/]Steam[/url] & [url=https://discord.gg/coatsink]Discord[/url]. https://store.steampowered.com/app/1898500/Worldless/