I watched a few hours of Worldless being played last night and didn't really register that it was turn-based. That's because it's a Metroidvania platformer and, when it is time for back-and-forth combat, you're not choosing attacks from a menu. Instead you're stringing together combos in real-time, then when your alotted attack time is over, you're parrying enemy assaults with rhythmic flair.
So, turn-based, yes, but with a twist. It's also out today.