Worldless is a stylised 2D platformer with a unique, active, turn-based combat system, and a mind-bending interpretative narrative. Players embark on a journey of self-growth and understanding, pushing the limits of their nature in a newly born and abstract universe.
In Worldless we wanted to keep the game UI always in context, so menus are contextual.
This is true for the Skill Tree as well.
With specific currencies gained while exploring or in combat, you’ll be able to unlock new active and passive combat skills in it, while it expands in surprising ways.
Learn additional but important details on specific abilities, see their values on different types of damages and understand their usability to obliterate your opponents.
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We did put a lot of effort in creating new skills that allow the player to keep pushing for more efficient play styles, being more optimal, saving more time in your turn to do more actions, gaining more time for your next turn while defending from enemy attacks and so on.
Everything pushes to feel more powerful and allowing for being as optimal as possible. And once all skills are unlocked, the things you can do will seem endless.
There’s plenty of player expression, and always room to improve to be better with timing mechanics and strategy planning.
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Join the [url=https://discord.gg/coatsink]Coatsink Discord Server [/url]
Follow [url=https://x.com/worldless_game?s=20]Worldless on X[/url]
[b]Worldless is coming to PC and Consoles November 21st[/b]
Wishlist the game now:
https://store.steampowered.com/app/1898500/Worldless/