Worldless is a stylised 2D platformer with a unique, active, turn-based combat system, and a mind-bending interpretative narrative. Players embark on a journey of self-growth and understanding, pushing the limits of their nature in a newly born and abstract universe.
Hi there, it’s Joel, Game Director of Worldless, to talk to you about the Art of Worldless.
The visual identity of Worldless emerged as a necessity to find a practical approach of producing a satisfactory amount of action moves, enemies and assets rapidly and efficiently.
With the abstract nature of the game, doing a minimalistic approach matched better with the mysterious setting and resulted with a unique visual identity.
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With this art style, I was able to focus myself entirely on character and enemy design, animations, effects and combat design.
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For the environments we knew we wanted to represent each area by different colours and shapes, something that was a bit abstract but felt familiar and pleasantly atmospheric.
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This was more difficult to achieve. So a proper artist was brought to the team to help in this front. Narciso, our Lead Artist, did amazing work helping to give form to an abstract existence.
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Keep a look out for our next development blog!
Visit the [url=https://playworldless.com/]Worldess[/url] website.
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https://store.steampowered.com/app/1898500/Worldless/