A deck-building roguelite RPG set in a dark and tormented world. Assemble your party and use your cards to survive, fight and build your way through a dark maze of monsters orchestrated by an evil mastermind. Your choices will lead you to judgement.
[img]{STEAM_CLAN_IMAGE}/32755091/48c90e6219b9d1b6831db7dbf63d3da687b41c1d.png[/img]
[h2]World 3: The End Is Near[/h2]
The whole team is happy to introduce you to the World 3 we have been working on for months!
Here are the main features:
• New monsters, mission, spells, items
• New cut-scenes
• You can now save during a run
• UI improvements, balancing and a lot of bug fixing
Enjoy playing!
[img]{STEAM_CLAN_IMAGE}/32755091/245004cd4b3e1c93a89c559a24f1847bc986889e.gif[/img]
http://store.steampowered.com/app/856990
[h1]Full Patchnote[/h1]
[h2]Features / Improvements:[/h2]
[h3] Onboarding:[/h3][list]
[*] Implement new help flow, and integrate under help tab in menu
[*] Add a slider do improve help readability
[*] Add a new notification icon for help entries
[*] Keep only one button to notify new helps
[*] Better Marcus animation on split
[*] Fixes on character panel & camera
[*] Add tooltips in dungeon ui
[*] Make the slab goes up and not down at the end of the tutorial
[*] Disable redundant alert on bag behaviour[/list]
[h3] Dungeon:[/h3][list]
[*] Implement save and quit during a run (each turn and when quitting game)
[*] Add a visual indicator for the reach slab mission type
[*] Add End History Mode scene
[*] Improve camera travelling and zoom pace
[*] Add camera shake on trap
[*] Make camera always move at the same speed
[*] New icon for mission Keep your life
[*] Retake lightning VFX
[*] Join/leave character button is now only available in housing / armory
[*] Display Move positions on lost focus
[*] Change accessible pile of slabs check
[*] For events played on existing slab (like create walls or destroy slabs), we can now set specific forbidden events
[*] Add an outline to Sam
[*] Add a feedback on health bar hover in dungeon
[*] Add a surprise attack vfx when a monster attacks in dungeon
[*] Slab cards are now drawn smarter
[*] Make dungeon card become semi-transparent when dragged
[*] Avoid traps if possible. Don't update path when a slab was destroyed
[*] Display Bag with the chest interface while in dungeon, but locked
[*] Add the possibility to set an alt primary mission to enclosure
[*] Slow down StayDivided capacity VFX
[*] Details Panel is more readable & visible[/list]
[h3] Battle:[/h3][list]
[*] Add Equipment Deck in battle (linked spells): you don’t have to choose the set of linked spells when building your battle deck
[*] AI: Improve mob cards draw in battle
[*] Add top right menu in battle (options, ...)
[*] Add a stun icon in heroes and monster panels
[*] Update Combo modifier behaviour
[*] Display spell cost on action points on hovering
[*] Add multiplier on DamageOverDefense modifier
[*] Setup new battle targets
[*] Add secondary targets on AOE attacks
[*] Add an animation to Shield Shock spell
[*] Display elemental resistance even if bonus and resistance are equals
[*] Remove old category icon from simplified battle cards
[*] Add print value to StatModification modifier
[*] Add desynchro between characters’ animations
[*] Remove character selection zone on statistics panel
[*] Display on battle cards the "power" of the first effect that can print it (avoid some blank display)[/list]
[h3] Dialogs:[/h3][list]
[*] Add cutscenes to WakeUp scene and adapt dialog UI
[*] Create and integrate Zanahoria face sets for dialogs
[*] Improve position of speakers (for 3 speakers conversations)
[*] Add a parameter to zoom on event or monster when playing a dialog
[*] Add new dialogs for W2E3[/list]
[h3] Misc:[/h3][list]
[*] Allow to stack cards in trunk menu
[*] Item can now be equipped by clicking on it
[*] Add animations and VFX to the start menu
[*] Dungeon icons (diamond) are now more readable
[*] Change belt opening behavior
[*] Hide failed missions when Sam dies
[*] Change the position of the help button
[*] Menu: Add all tabs in all panels & lock some whenever required
[*] Disable Clone method in craft
[*] Add a "stun" color in tooltip and change stun related translations
[*] Fix text sizing & integrate new credits in Game Options
[*] Change description for powder
[*] Add new player statistics (when quitting game and when progressing in onboarding)
[*] Credits update in other languages
[*] Optimize performance when dragging a card and dragging detection in InputRecorder
[*] MainMenu: change discord and guide button positions
[*] Deck panel: Allow drop on whole interface, to speed it up
[*] Hide Hidden Menu when clicking on Options
[*] Add equipped cards count on workbench and forge
[*] Alter map generation in map editor to manage capacity-events
[*] Remove stats part in end world choice
[*] Handle rewards loot in a smarter way
[*] Change cursor default resolution
[*] Add background per world on mission panel
[*] Restorator: send GameState on load error and reset save after clicking on Reload or Main Menu buttons
[*] In Game Options, replace toggle by a prefab and change the checked sprite
[*] Update DOTWeen component to fix an issue when using DoPath[/list]
[img]{STEAM_CLAN_IMAGE}/32755091/c58418a19faed7211f92cf7a384af2ff72ff8771.gif[/img]
[h2]Level Design / Game Design:[/h2]
[h3] World 3:[/h3][list]
[*] New mobs: Prism, ThunderWolf, Chaac
[*] New mission (and new icon): Protect an ally
[*] New events: MobSpawner, Lightning machine, Blood Crystal, Frozen slab
[*] New spells: Epidemic, Carnage, Electrical Arc, Skylight, Solar Flare, Stun, Faithful combo, The pack, Enhancing discard, Card draw, Doppelganger, Strategic retreat, Switch, Spiritual Aid
[*] New items: Electric Scepter, Enhanced Gaiters, Mask of Pestilence, Gifted Armor
[*] New capacities: CreateWall[/list]
[h3] Worlds 1 and 2:[/h3][list]
[*] Better progression from W1 to W2
[*] Remove allies' downsides
[*] Nerfed spells : Hardening, Betrayal, Heal, Healing litany, Earthquake, Strike, Dice Roll, Firering
[*] Buffed spells : Bloodlust, Blessed Attack (legendary), Devil's deal, Thrust, Hardening, Banishment, Cursed attack
[*] Other spells balancing: Sorry Buddy, Cursed Attack, Blessed attack
[*] Nerf weapon elemental bonus
[*] Mob’s stats change: Electric relic, Hirudo, MiniHirudo
[*] Battle deck’s and AI changes: Scarecrow, Paros
[*] Randomize wall break on Paros island
[*] Create a Heal spell recipe
[*] Defensive spells balancing
[*] Add more pile of slabs in dungeon deck in W1 & W2
[*] Add MiniParos in W2E3
[*] Add Fallenkings in W2E2
[*] Add Electric Relics in W2E1
[*] Add heal bonus of Nefi for HOT
[*] Add more campfire in W1E2 & W1E3
[*] Add a little chance to loot a health potion on W2 mobs
[*] Increase chance to loot health potions in W1 chest
[*] Change traps' name
[*] Change armor potion values
[*] Remove Hardening recipe for W1E3 main mission[/list]
[img]{STEAM_CLAN_IMAGE}/32755091/1eebdf2275e809c1bc94831e537626c4af8bd4a4.gif[/img]
[h2]Fixes:[/h2]
[h3] Dungeon:[/h3][list]
[*] Fix mission line and set mission icon for W3E1
[*] Fix state management
[*] Fix End Enclosure bug and align reward text in mission panel
[*] Display Kopesh in Marcus 3D model
[*] Fix input recorder to not break when camera is killed between scenes
[*] Trap shader rework & create frost trap VFX
[*] Fix consumable targets position in bottom menu
[*] Hide all weapons on Nefi 3d model but the Falchion
[*] Fix DM photo-bombing at each dungeon start
[*] Fixes on camera to prevent hiccup focus
[*] Fix jerks on camera zooms
[*] Fixes on use of DOPath in Draggable
[*] Fix camera for Zanahoria
[*] Fix an issue in Sarcophagus panel
[*] Update pixelated Marble Statue asset in event panel
[*] Localize buttons in scoring panel and change "continue" by "stay"
[*] Fixes on Zanahoria behaviour
[*] Fix loading error after meeting Marcus
[*] Fix fleeing portal in dungeon (there was an issue with the prompt)
[*] Fix bag space check on loot
[*] Remove intempestive display of move position before card draw
[*] Don't save primary mission if failed
[*] Fix skip tutorial button to skip helps too
[*] Fix mission end panel failure behaviour
[*] Fix dungeon deck loading on restore
[*] Fix path finding for dungeon moves
[*] Fix contextual dialogues trigger
[*] Prevent warning message about npc death when Sam is dead too
[*] Onboarding: Fix arrow to be above models not inside them
[*] Fix floor heights on some worlds’ 3d models
[*] W1E3 - add tags on wall behind boss cove model 3D to prevent their destruction
[*] W2E3 - DM cannot put trap on teleporter anymore
[*] Fix trap smoke masking dungeon icon[/list]
[h3] Battle:[/h3][list]
[*] Fix turn computation of buffs (now it updates on casters turn)
[*] Fix display of mob’s next card when taunter is dead
[*] Fix the absence of gameover when sam dies in battle
[*] Fix equipment spells apparition
[*] Fix last drawn equipment spell and the possibility to drag a disallowed card when switching hero.
[*] Fix taunt spell effect
[*] Fix Replay spell (card in drawpile and not in hand anymore)
[*] Move damage anchor at center
[*] Fix the living-dead issue in battle
[*] Fix monster AI to fallback to basic spell when to many invalid cards
[*] Prevent to play / wait for caster animation when the caster is dead
[*] Avoid some exceptions when battle ends
[*] Fix available target display
[*] Handle battle end in a cleaner way
[*] Fix flickering of hovered battle cards
[*] Fix gameover display on battle lost
[*] Add cleansing of Taunt and Stun status
[*] Prevent useless AI computation when all heroes are dead
[*] Fixes on drag’n drop in craft panel & battle deck panel
[*] Fix action points display
[*] Fix sizing of some stat lines in battle & chest
[*] Localize phase names in battle
[*] Lock key control when UI is locked in Battle
[*] Fix interaction on end turn button & recycle button in battle
[*] Fix overtime & buff displays
[*] Fix Cunning strike
[*] Fixes on combo triggers
[*] Fix resistance element display
[*] Fix stat modification consumable
[*] Deactivate old VFX for elemental hit
[*] Prevent empty collection exception in animation stack
[*] Avoid infinite loops when a monster is defeated during the first effect of a 2-effects spell
[*] Fix random drawing for cards of equipment deck
[*] Fx an error when opening panel characters after talking to NPC
[*] Fix Big health potion to heal allies too
[*] Fix double down spell effect
[*] Active cards at the right time[/list]
[h3] Misc:[/h3][list]
[*] Fix prompt buttons size in start menu
[*] Fix Dragging to check the first element under cursor, not further ones (avoid to drag card behind blocking panel)
[*] Unlock Options Menu on events with panel. Display Options Menu above inventory.
[*] Fix tutorial help button not appearing on armory
[*] Fix error when crafting a card after displaying a message
[*] In the Inventory in Dungeon, the potion icons are not stretched anymore
[*] Add a check on dropzone to prevent too many cards in battle deck panel
[*] Load options the earlier possible to avoid screen resolution problems
[*] Remove seen dialogs from npc encounter when abandoning the game
[*] Move bag message to avoid trigger during load
[*] Fix critical multiplier display
[*] Fix dotween plugin config to prevent log pollution
[*] Fix skip dialog button in Wakeup scene
[*] Fix some strange behavior in craft panel
[*] Fix stats display on equipment
[*] Level Selector Sam icon fix
[*] Fix equipped cards counter in workshop
[*] Fix current character stats comparison on item in Trunk panel
[*] Dungeon generator: fix monster config serialization & mission requirement checks
[*] Adapt some menus to fit for different languages
[*] Dungeon generator: avoid exception when no slabs on island
[*] Localize Bag in armory
[*] Disable Hardware Statistics that cause error on offline players
[*] Add missing translation on Scoring Panel (Defeat)
[*] Fix loading screen display
[*] Fix on Scoring panel
[*] Help card panel text fit fix
[*] Fix volume on ambient sounds
[*] Fix an error in dialogue system plugin
[*] Prevent empty collection exception in animation stack
[*] Fix chest panel valid slot display
[*] Fix editor slab tags in Map Editor
[*] Fix serialization problems in Map Editor
[*] Fix some build issues when using Text mesh pro plugin
[*] Loading: Avoid error in restorator when 2 squares exist on same position[/list]
Cheers,
Seenapsis Studio & Goblinz Studio