World 3 Update

A Long Way Down

A deck-building roguelite RPG set in a dark and tormented world. Assemble your party and use your cards to survive, fight and build your way through a dark maze of monsters orchestrated by an evil mastermind. Your choices will lead you to judgement.

[img]{STEAM_CLAN_IMAGE}/32755091/48c90e6219b9d1b6831db7dbf63d3da687b41c1d.png[/img] [h2]World 3: The End Is Near[/h2] The whole team is happy to introduce you to the World 3 we have been working on for months! Here are the main features: • New monsters, mission, spells, items • New cut-scenes • You can now save during a run • UI improvements, balancing and a lot of bug fixing Enjoy playing! [img]{STEAM_CLAN_IMAGE}/32755091/245004cd4b3e1c93a89c559a24f1847bc986889e.gif[/img] http://store.steampowered.com/app/856990 [h1]Full Patchnote[/h1] [h2]Features / Improvements:[/h2] [h3] Onboarding:[/h3][list] [*] Implement new help flow, and integrate under help tab in menu [*] Add a slider do improve help readability [*] Add a new notification icon for help entries [*] Keep only one button to notify new helps [*] Better Marcus animation on split [*] Fixes on character panel & camera [*] Add tooltips in dungeon ui [*] Make the slab goes up and not down at the end of the tutorial [*] Disable redundant alert on bag behaviour[/list] [h3] Dungeon:[/h3][list] [*] Implement save and quit during a run (each turn and when quitting game) [*] Add a visual indicator for the reach slab mission type [*] Add End History Mode scene [*] Improve camera travelling and zoom pace [*] Add camera shake on trap [*] Make camera always move at the same speed [*] New icon for mission Keep your life [*] Retake lightning VFX [*] Join/leave character button is now only available in housing / armory [*] Display Move positions on lost focus [*] Change accessible pile of slabs check [*] For events played on existing slab (like create walls or destroy slabs), we can now set specific forbidden events [*] Add an outline to Sam [*] Add a feedback on health bar hover in dungeon [*] Add a surprise attack vfx when a monster attacks in dungeon [*] Slab cards are now drawn smarter [*] Make dungeon card become semi-transparent when dragged [*] Avoid traps if possible. Don't update path when a slab was destroyed [*] Display Bag with the chest interface while in dungeon, but locked [*] Add the possibility to set an alt primary mission to enclosure [*] Slow down StayDivided capacity VFX [*] Details Panel is more readable & visible[/list] [h3] Battle:[/h3][list] [*] Add Equipment Deck in battle (linked spells): you don’t have to choose the set of linked spells when building your battle deck [*] AI: Improve mob cards draw in battle [*] Add top right menu in battle (options, ...) [*] Add a stun icon in heroes and monster panels [*] Update Combo modifier behaviour [*] Display spell cost on action points on hovering [*] Add multiplier on DamageOverDefense modifier [*] Setup new battle targets [*] Add secondary targets on AOE attacks [*] Add an animation to Shield Shock spell [*] Display elemental resistance even if bonus and resistance are equals [*] Remove old category icon from simplified battle cards [*] Add print value to StatModification modifier [*] Add desynchro between characters’ animations [*] Remove character selection zone on statistics panel [*] Display on battle cards the "power" of the first effect that can print it (avoid some blank display)[/list] [h3] Dialogs:[/h3][list] [*] Add cutscenes to WakeUp scene and adapt dialog UI [*] Create and integrate Zanahoria face sets for dialogs [*] Improve position of speakers (for 3 speakers conversations) [*] Add a parameter to zoom on event or monster when playing a dialog [*] Add new dialogs for W2E3[/list] [h3] Misc:[/h3][list] [*] Allow to stack cards in trunk menu [*] Item can now be equipped by clicking on it [*] Add animations and VFX to the start menu [*] Dungeon icons (diamond) are now more readable [*] Change belt opening behavior [*] Hide failed missions when Sam dies [*] Change the position of the help button [*] Menu: Add all tabs in all panels & lock some whenever required [*] Disable Clone method in craft [*] Add a "stun" color in tooltip and change stun related translations [*] Fix text sizing & integrate new credits in Game Options [*] Change description for powder [*] Add new player statistics (when quitting game and when progressing in onboarding) [*] Credits update in other languages [*] Optimize performance when dragging a card and dragging detection in InputRecorder [*] MainMenu: change discord and guide button positions [*] Deck panel: Allow drop on whole interface, to speed it up [*] Hide Hidden Menu when clicking on Options [*] Add equipped cards count on workbench and forge [*] Alter map generation in map editor to manage capacity-events [*] Remove stats part in end world choice [*] Handle rewards loot in a smarter way [*] Change cursor default resolution [*] Add background per world on mission panel [*] Restorator: send GameState on load error and reset save after clicking on Reload or Main Menu buttons [*] In Game Options, replace toggle by a prefab and change the checked sprite [*] Update DOTWeen component to fix an issue when using DoPath[/list] [img]{STEAM_CLAN_IMAGE}/32755091/c58418a19faed7211f92cf7a384af2ff72ff8771.gif[/img] [h2]Level Design / Game Design:[/h2] [h3] World 3:[/h3][list] [*] New mobs: Prism, ThunderWolf, Chaac [*] New mission (and new icon): Protect an ally [*] New events: MobSpawner, Lightning machine, Blood Crystal, Frozen slab [*] New spells: Epidemic, Carnage, Electrical Arc, Skylight, Solar Flare, Stun, Faithful combo, The pack, Enhancing discard, Card draw, Doppelganger, Strategic retreat, Switch, Spiritual Aid [*] New items: Electric Scepter, Enhanced Gaiters, Mask of Pestilence, Gifted Armor [*] New capacities: CreateWall[/list] [h3] Worlds 1 and 2:[/h3][list] [*] Better progression from W1 to W2 [*] Remove allies' downsides [*] Nerfed spells : Hardening, Betrayal, Heal, Healing litany, Earthquake, Strike, Dice Roll, Firering [*] Buffed spells : Bloodlust, Blessed Attack (legendary), Devil's deal, Thrust, Hardening, Banishment, Cursed attack [*] Other spells balancing: Sorry Buddy, Cursed Attack, Blessed attack [*] Nerf weapon elemental bonus [*] Mob’s stats change: Electric relic, Hirudo, MiniHirudo [*] Battle deck’s and AI changes: Scarecrow, Paros [*] Randomize wall break on Paros island [*] Create a Heal spell recipe [*] Defensive spells balancing [*] Add more pile of slabs in dungeon deck in W1 & W2 [*] Add MiniParos in W2E3 [*] Add Fallenkings in W2E2 [*] Add Electric Relics in W2E1 [*] Add heal bonus of Nefi for HOT [*] Add more campfire in W1E2 & W1E3 [*] Add a little chance to loot a health potion on W2 mobs [*] Increase chance to loot health potions in W1 chest [*] Change traps' name [*] Change armor potion values [*] Remove Hardening recipe for W1E3 main mission[/list] [img]{STEAM_CLAN_IMAGE}/32755091/1eebdf2275e809c1bc94831e537626c4af8bd4a4.gif[/img] [h2]Fixes:[/h2] [h3] Dungeon:[/h3][list] [*] Fix mission line and set mission icon for W3E1 [*] Fix state management [*] Fix End Enclosure bug and align reward text in mission panel [*] Display Kopesh in Marcus 3D model [*] Fix input recorder to not break when camera is killed between scenes [*] Trap shader rework & create frost trap VFX [*] Fix consumable targets position in bottom menu [*] Hide all weapons on Nefi 3d model but the Falchion [*] Fix DM photo-bombing at each dungeon start [*] Fixes on camera to prevent hiccup focus [*] Fix jerks on camera zooms [*] Fixes on use of DOPath in Draggable [*] Fix camera for Zanahoria [*] Fix an issue in Sarcophagus panel [*] Update pixelated Marble Statue asset in event panel [*] Localize buttons in scoring panel and change "continue" by "stay" [*] Fixes on Zanahoria behaviour [*] Fix loading error after meeting Marcus [*] Fix fleeing portal in dungeon (there was an issue with the prompt) [*] Fix bag space check on loot [*] Remove intempestive display of move position before card draw [*] Don't save primary mission if failed [*] Fix skip tutorial button to skip helps too [*] Fix mission end panel failure behaviour [*] Fix dungeon deck loading on restore [*] Fix path finding for dungeon moves [*] Fix contextual dialogues trigger [*] Prevent warning message about npc death when Sam is dead too [*] Onboarding: Fix arrow to be above models not inside them [*] Fix floor heights on some worlds’ 3d models [*] W1E3 - add tags on wall behind boss cove model 3D to prevent their destruction [*] W2E3 - DM cannot put trap on teleporter anymore [*] Fix trap smoke masking dungeon icon[/list] [h3] Battle:[/h3][list] [*] Fix turn computation of buffs (now it updates on casters turn) [*] Fix display of mob’s next card when taunter is dead [*] Fix the absence of gameover when sam dies in battle [*] Fix equipment spells apparition [*] Fix last drawn equipment spell and the possibility to drag a disallowed card when switching hero. [*] Fix taunt spell effect [*] Fix Replay spell (card in drawpile and not in hand anymore) [*] Move damage anchor at center [*] Fix the living-dead issue in battle [*] Fix monster AI to fallback to basic spell when to many invalid cards [*] Prevent to play / wait for caster animation when the caster is dead [*] Avoid some exceptions when battle ends [*] Fix available target display [*] Handle battle end in a cleaner way [*] Fix flickering of hovered battle cards [*] Fix gameover display on battle lost [*] Add cleansing of Taunt and Stun status [*] Prevent useless AI computation when all heroes are dead [*] Fixes on drag’n drop in craft panel & battle deck panel [*] Fix action points display [*] Fix sizing of some stat lines in battle & chest [*] Localize phase names in battle [*] Lock key control when UI is locked in Battle [*] Fix interaction on end turn button & recycle button in battle [*] Fix overtime & buff displays [*] Fix Cunning strike [*] Fixes on combo triggers [*] Fix resistance element display [*] Fix stat modification consumable [*] Deactivate old VFX for elemental hit [*] Prevent empty collection exception in animation stack [*] Avoid infinite loops when a monster is defeated during the first effect of a 2-effects spell [*] Fix random drawing for cards of equipment deck [*] Fx an error when opening panel characters after talking to NPC [*] Fix Big health potion to heal allies too [*] Fix double down spell effect [*] Active cards at the right time[/list] [h3] Misc:[/h3][list] [*] Fix prompt buttons size in start menu [*] Fix Dragging to check the first element under cursor, not further ones (avoid to drag card behind blocking panel) [*] Unlock Options Menu on events with panel. Display Options Menu above inventory. [*] Fix tutorial help button not appearing on armory [*] Fix error when crafting a card after displaying a message [*] In the Inventory in Dungeon, the potion icons are not stretched anymore [*] Add a check on dropzone to prevent too many cards in battle deck panel [*] Load options the earlier possible to avoid screen resolution problems [*] Remove seen dialogs from npc encounter when abandoning the game [*] Move bag message to avoid trigger during load [*] Fix critical multiplier display [*] Fix dotween plugin config to prevent log pollution [*] Fix skip dialog button in Wakeup scene [*] Fix some strange behavior in craft panel [*] Fix stats display on equipment [*] Level Selector Sam icon fix [*] Fix equipped cards counter in workshop [*] Fix current character stats comparison on item in Trunk panel [*] Dungeon generator: fix monster config serialization & mission requirement checks [*] Adapt some menus to fit for different languages [*] Dungeon generator: avoid exception when no slabs on island [*] Localize Bag in armory [*] Disable Hardware Statistics that cause error on offline players [*] Add missing translation on Scoring Panel (Defeat) [*] Fix loading screen display [*] Fix on Scoring panel [*] Help card panel text fit fix [*] Fix volume on ambient sounds [*] Fix an error in dialogue system plugin [*] Prevent empty collection exception in animation stack [*] Fix chest panel valid slot display [*] Fix editor slab tags in Map Editor [*] Fix serialization problems in Map Editor [*] Fix some build issues when using Text mesh pro plugin [*] Loading: Avoid error in restorator when 2 squares exist on same position[/list] Cheers, Seenapsis Studio & Goblinz Studio