Second patch and new improvements

A Long Way Down

A deck-building roguelite RPG set in a dark and tormented world. Assemble your party and use your cards to survive, fight and build your way through a dark maze of monsters orchestrated by an evil mastermind. Your choices will lead you to judgement.

[h1]Patch 2[/h1] A Long Way Down has its second patch! We fixed many issues. Thanks to the feedback from our community, the game is constantly evolving. [img]{STEAM_CLAN_IMAGE}/32755091/f0ed2496dd9cf41fe5b5cbd6928fac50ae641542.gif[/img] http://store.steampowered.com/app/856990/A_Long_Way_Down Improvements: - Hide Helplist and inventory when interface locked - Improve play position manager behaviour - Play VFX on endturnbutton when no actions remaining (only when autoendturn in dungeon is off) - AI - rotate slab: Put priority on slabs with more walls, and avoid using half rotate on slabs with opposite walls - Hide voice slider and change toggle icon - Pathfinding: avoid trap if possible - Slab cards are now drawn in a smarter way - Switch secondary characters diamond to simplify clicking on up-right slab - Improve monster cards' drawing in battle - Add discord and guide buttons on main menu - Add version number on options menu Localization: - Fix missing locales on mission titles Issues: - Fix error in reward panel - Fix temp enclosure modifiers - Reset to Auto Graphics API for Mac - Fix flee after mission failed - Force mission failed check to use the mission progress - Avoid wrong item to be deselected when drag start - Handle missing requirements to complete a mission (e-g: not enough monsters to kill) - Fix potion animation & potion targets - Fix blocker when opening sarcophagus - Fix error in battle when selected target is dead [img]{STEAM_CLAN_IMAGE}/32755091/16f90c045a4a51c362177971551eb3c7254c3930.jpg[/img]