A Long Way Down Full Release

A Long Way Down

A deck-building roguelite RPG set in a dark and tormented world. Assemble your party and use your cards to survive, fight and build your way through a dark maze of monsters orchestrated by an evil mastermind. Your choices will lead you to judgement.

[img]{STEAM_CLAN_IMAGE}/32755091/dad4d49795554ec063a0bfbc77f001cae572a71e.gif[/img] [b]Seenapsis Studio[/b] and [b]Goblinz Studio[/b] are proud to announce [b]A Long Way Down[/b] is available [b]NOW[/b] in [b]Full Version[/b]! As a reminder, here are [b]the main features[/b] that have been added in game since the beginning of the[b] Early Access[/b]: [list] [*] A new world (including new monsters, new spells and items, new events, new boss, new dungeon mechanics) [*] The Pit: an infinite roguelite mode with 2 new playable characters, new unique spells and a leaderboard [*] The end of the story with the last boss [*] Cutscenes [*] A save & quit system [*] The passive abilities of the characters [*] The equipment deck [*] Lots of bugfixes, balancing and improvements [/list] https://store.steampowered.com/app/856990/A_Long_Way_Down [previewyoutube=odOJaTRNx30;full][/previewyoutube] Curious about [b]what's new since the last update[/b] in more details? Here you go: [h1]1.0 Patch notes[/h1] [h3]Improvements:[/h3] [list][*] StoryMode: Add the final World with the Dungeon Master (new AI in dungeon and in Battle) [*] StoryMode: Add 2 new events: LavaAltar and Ashes [*] StoryMode: Add new custscenes [*] PitMode: Add a brand new LeaderBoard (score is updated on GameOver or run cancelled) [*] PitMode: new world skin integration [*] PitMode: add single dungeon deck for whole run [*] PitMode: add starting loot from one run to another [*] Rework Save slots UI and add bestrun info in PitMode save slot [*] Rework team selector UI [*] Rework UI for unlockables (spells & items) [*] Sound Design: integrate new loop and change some sounds level [*] Sound Design: update audio panel to set it to 50% by default [*] Sound Design: add new SFX [*] Sound Design: update battle music [*] Dungeon: Add an outline to Marcus, Nefi and Koren in 3D [*] Add tooltip for main mission's rewards [*] Integrate 3D Electric Scepter in 3D Heroes model [*] Allow to skip dialogues even if input is locked [*] UI: change mission end sparkle behavior (on one line only) [*] StoryMode: Move W3 choice at the end of W3E1 [*] Add new spell type icons [*] Create a VFX for the slabs that are going to be striked by Chaac thunder [*] Add new maps configuration in PitMode [*] PitMode: Add a new notification icon to the Unlock tab the first time [*] Hide TakeAll button until cards are shown in reward panel [*] Skip starting island in pit mode [*] Persist belt state between scenes [*] In Forge, change position of the green arrow on items from top left to bottom right corner (same as spells in Workshop) [*] Add help on secondary missions [*] Battle: display full description of capacities in tooltip [*] Add new dialogue when dying the first time [*] Add a "first death" dialogue [*] Bind the escape key to skip the dialogues [*] Battle: Prevent to click on a returning card [*] Battle: smoothen use of cards, swap of characters [*] Craft: display craft cost on available cards [*] Craft: prevent recycle method spam alert when staying on the recycle sub panel [*] Better Sarcophagus description when bad luck [*] Battle: add a color on the hovered battle piece [*] Battle: add a pink card aura when spell is improved by a modifier [*] Make the craft upgrade the selected hero's equipement first [*] Remove close button from dialog UI [*] Battle: Hide equipement icon by default [*] Allow the use of consummable by click in battle [*] Change the end credits background [*] Localization: a lot of spelling fixes and new translations [*] Battle: add color on ally participant hovering [*] Craft: add a Recycle vfx [*] Automatically equip unlocked spells or equipement for the next run in PitMode [/list] [h3]Balancing:[/h3] [list][*] You can now loot recipes on mobs in PitMode [*] Improve monsters and loot balancings [*] Add new unlocks in PitMode [*] Adapt dungeon deck in PitMode [*] Add a damage potion [*] Change starting island shapes in Story mode [*] Add a low chance to drop Resurrection idol in chests in Story mode & Pit mode [*] Nefi Royal Tax Capacity nerf [*] Nerf Spirits Help spell [*] Make W3E1 a bit easier [*] Fix monster weights in W1E3 [*] Most of the strategic spells are now un-upgradable [*] Add new unique spells in Story mode [/list] [h3]Fixes:[/h3] [list][*] Battle: fix characters' canvas ordering on attack [*] Battle: set canvas ordering delta for all spells (not only moving attack, as big monsters might have canvas issues) [*] Battle: Decrease buff and temp modifiers even if casters are dead participants [*] Craft: fix a refresh issue with recycle method, where we refreshed available cards before the end of the recycle [*] Fix Koren 2d model in battle hiding other characters + change compression to avoid 2D artefacts [*] UI: Endworld choice panel fix [*] Localization: Change Mabri dialog's id to standard i2loc keys (not dialog entries) and translate dialog's name [*] Start menu: prevent click during fading intro [*] Fix the little pointy nubbin on top of the trap VFX [*] Fix move selection on Starting Island [*] Fix painful removal power display on card [*] Fix shield shock tooltip [*] Fix Barricade spell tooltip translation [*] Fix next run loot display & drop in PitMode [*] Battle: keep last selected hero as active hero [*] Fix spells and reward display in endworld choice [*] Fix drawing back equipment card from discard pile [*] Fix some load issues [*] Fix temp modifiers on cards and their display [*] Fix teleporter event destruction animation [*] Battle: Fix update of monsters target when targeting dead or taunt heros [*] Update range back to normal value on pointer exit from battle piece [*] Red candle flam not overlaping UI in dungeon anymore [*] Koren doesn't have Sam voice anymore [*] Onboarding: Fix missing walls in tutorial and avoid player to pass through the workshop without triggering it [*] Fix issue with recipes as mission rewards [*] Fix loading of some 2D characters [*] Fix stack display in chest [*] In battle, fix recycle system to select active character when in pit mode. Add name of the recycler in the prompt and a warning if it kills him [*] Prevent the DM to destroy of pile of slabs in dungeon [*] Prevent player to end turn when leaving dungeon [*] Fix exception when deleting pit save entry without loading a save first [*] Craft: In pit mode remove the card from the bag not from the chest after upgrade [*] Fix arena setup in W3E1 [*] Remove the rim light on Koren in 2D [*] Fix monster hiding in event when restoring a save [*] Player can now pass trough LightningMachine [*] Prevent swap of current hero at the wrong moment [*] Fix enclosure selector screen fader and surprise vfx spawn on dungeon loading [*] Battle: fix Sam's Gambler Capacity triggering in a wrong way [*] Update sounds to not use stream loading to prevent delay in play [*] Receipe loots don't require a space in bag [*] Fix wrong target for Epidemic spell [*] Waterfall spell now have an animation [*] Fix prompt not working after loading a save twice [*] Battle: Fix target switch for AOE [*] Fix Frost trap not triggering when going through [*] Fix Discard spell (discard is now required and equipment card can be chosen is the last one) [*] Fix cards getting blocked on dungeon space [*] Fix battle deck panel add button behaviour [*] Fix available positions disappearance [*] Change owner of cards in craft according to character selector to have same values everywhere [*] Prevent hovering of rewards in mission details [*] Change generic buttons raycast target [*] Koren walk & idle 3d animation are now correctly looping [*] Weapon outline standardization [*] UI: Craft Item powder value position fix [/list] [img]{STEAM_CLAN_IMAGE}/32755091/ed953c1b55b8e301bdf0739224cdd9bbfd1b9f9b.png[/img] [img]{STEAM_CLAN_IMAGE}/32755091/b6f272ccd5c0c46a69b6b3ae6a7d1397a8d186b0.png[/img] [img]{STEAM_CLAN_IMAGE}/32755091/22587e15f8dc09102e78e052b8548b2826188473.png[/img] Also, we wanted to [b]thank you[/b] for your support and feedback which helped us to constantly improve the game! Enjoy playing! Seenapsis & Goblinz Studio