A deck-building roguelite RPG set in a dark and tormented world. Assemble your party and use your cards to survive, fight and build your way through a dark maze of monsters orchestrated by an evil mastermind. Your choices will lead you to judgement.
[img]{STEAM_CLAN_IMAGE}/32755091/dad4d49795554ec063a0bfbc77f001cae572a71e.gif[/img]
[b]Seenapsis Studio[/b] and [b]Goblinz Studio[/b] are proud to announce [b]A Long Way Down[/b] is available [b]NOW[/b] in [b]Full Version[/b]!
As a reminder, here are [b]the main features[/b] that have been added in game since the beginning of the[b] Early Access[/b]:
[list]
[*] A new world (including new monsters, new spells and items, new events, new boss, new dungeon mechanics)
[*] The Pit: an infinite roguelite mode with 2 new playable characters, new unique spells and a leaderboard
[*] The end of the story with the last boss
[*] Cutscenes
[*] A save & quit system
[*] The passive abilities of the characters
[*] The equipment deck
[*] Lots of bugfixes, balancing and improvements
[/list]
https://store.steampowered.com/app/856990/A_Long_Way_Down
[previewyoutube=odOJaTRNx30;full][/previewyoutube]
Curious about [b]what's new since the last update[/b] in more details?
Here you go:
[h1]1.0 Patch notes[/h1]
[h3]Improvements:[/h3]
[list][*] StoryMode: Add the final World with the Dungeon Master (new AI in dungeon and in Battle)
[*] StoryMode: Add 2 new events: LavaAltar and Ashes
[*] StoryMode: Add new custscenes
[*] PitMode: Add a brand new LeaderBoard (score is updated on GameOver or run cancelled)
[*] PitMode: new world skin integration
[*] PitMode: add single dungeon deck for whole run
[*] PitMode: add starting loot from one run to another
[*] Rework Save slots UI and add bestrun info in PitMode save slot
[*] Rework team selector UI
[*] Rework UI for unlockables (spells & items)
[*] Sound Design: integrate new loop and change some sounds level
[*] Sound Design: update audio panel to set it to 50% by default
[*] Sound Design: add new SFX
[*] Sound Design: update battle music
[*] Dungeon: Add an outline to Marcus, Nefi and Koren in 3D
[*] Add tooltip for main mission's rewards
[*] Integrate 3D Electric Scepter in 3D Heroes model
[*] Allow to skip dialogues even if input is locked
[*] UI: change mission end sparkle behavior (on one line only)
[*] StoryMode: Move W3 choice at the end of W3E1
[*] Add new spell type icons
[*] Create a VFX for the slabs that are going to be striked by Chaac thunder
[*] Add new maps configuration in PitMode
[*] PitMode: Add a new notification icon to the Unlock tab the first time
[*] Hide TakeAll button until cards are shown in reward panel
[*] Skip starting island in pit mode
[*] Persist belt state between scenes
[*] In Forge, change position of the green arrow on items from top left to bottom right corner (same as spells in Workshop)
[*] Add help on secondary missions
[*] Battle: display full description of capacities in tooltip
[*] Add new dialogue when dying the first time
[*] Add a "first death" dialogue
[*] Bind the escape key to skip the dialogues
[*] Battle: Prevent to click on a returning card
[*] Battle: smoothen use of cards, swap of characters
[*] Craft: display craft cost on available cards
[*] Craft: prevent recycle method spam alert when staying on the recycle sub panel
[*] Better Sarcophagus description when bad luck
[*] Battle: add a color on the hovered battle piece
[*] Battle: add a pink card aura when spell is improved by a modifier
[*] Make the craft upgrade the selected hero's equipement first
[*] Remove close button from dialog UI
[*] Battle: Hide equipement icon by default
[*] Allow the use of consummable by click in battle
[*] Change the end credits background
[*] Localization: a lot of spelling fixes and new translations
[*] Battle: add color on ally participant hovering
[*] Craft: add a Recycle vfx
[*] Automatically equip unlocked spells or equipement for the next run in PitMode
[/list]
[h3]Balancing:[/h3]
[list][*] You can now loot recipes on mobs in PitMode
[*] Improve monsters and loot balancings
[*] Add new unlocks in PitMode
[*] Adapt dungeon deck in PitMode
[*] Add a damage potion
[*] Change starting island shapes in Story mode
[*] Add a low chance to drop Resurrection idol in chests in Story mode & Pit mode
[*] Nefi Royal Tax Capacity nerf
[*] Nerf Spirits Help spell
[*] Make W3E1 a bit easier
[*] Fix monster weights in W1E3
[*] Most of the strategic spells are now un-upgradable
[*] Add new unique spells in Story mode
[/list]
[h3]Fixes:[/h3]
[list][*] Battle: fix characters' canvas ordering on attack
[*] Battle: set canvas ordering delta for all spells (not only moving attack, as big monsters might have canvas issues)
[*] Battle: Decrease buff and temp modifiers even if casters are dead participants
[*] Craft: fix a refresh issue with recycle method, where we refreshed available cards before the end of the recycle
[*] Fix Koren 2d model in battle hiding other characters + change compression to avoid 2D artefacts
[*] UI: Endworld choice panel fix
[*] Localization: Change Mabri dialog's id to standard i2loc keys (not dialog entries) and translate dialog's name
[*] Start menu: prevent click during fading intro
[*] Fix the little pointy nubbin on top of the trap VFX
[*] Fix move selection on Starting Island
[*] Fix painful removal power display on card
[*] Fix shield shock tooltip
[*] Fix Barricade spell tooltip translation
[*] Fix next run loot display & drop in PitMode
[*] Battle: keep last selected hero as active hero
[*] Fix spells and reward display in endworld choice
[*] Fix drawing back equipment card from discard pile
[*] Fix some load issues
[*] Fix temp modifiers on cards and their display
[*] Fix teleporter event destruction animation
[*] Battle: Fix update of monsters target when targeting dead or taunt heros
[*] Update range back to normal value on pointer exit from battle piece
[*] Red candle flam not overlaping UI in dungeon anymore
[*] Koren doesn't have Sam voice anymore
[*] Onboarding: Fix missing walls in tutorial and avoid player to pass through the workshop without triggering it
[*] Fix issue with recipes as mission rewards
[*] Fix loading of some 2D characters
[*] Fix stack display in chest
[*] In battle, fix recycle system to select active character when in pit mode. Add name of the recycler in the prompt and a warning if it kills him
[*] Prevent the DM to destroy of pile of slabs in dungeon
[*] Prevent player to end turn when leaving dungeon
[*] Fix exception when deleting pit save entry without loading a save first
[*] Craft: In pit mode remove the card from the bag not from the chest after upgrade
[*] Fix arena setup in W3E1
[*] Remove the rim light on Koren in 2D
[*] Fix monster hiding in event when restoring a save
[*] Player can now pass trough LightningMachine
[*] Prevent swap of current hero at the wrong moment
[*] Fix enclosure selector screen fader and surprise vfx spawn on dungeon loading
[*] Battle: fix Sam's Gambler Capacity triggering in a wrong way
[*] Update sounds to not use stream loading to prevent delay in play
[*] Receipe loots don't require a space in bag
[*] Fix wrong target for Epidemic spell
[*] Waterfall spell now have an animation
[*] Fix prompt not working after loading a save twice
[*] Battle: Fix target switch for AOE
[*] Fix Frost trap not triggering when going through
[*] Fix Discard spell (discard is now required and equipment card can be chosen is the last one)
[*] Fix cards getting blocked on dungeon space
[*] Fix battle deck panel add button behaviour
[*] Fix available positions disappearance
[*] Change owner of cards in craft according to character selector to have same values everywhere
[*] Prevent hovering of rewards in mission details
[*] Change generic buttons raycast target
[*] Koren walk & idle 3d animation are now correctly looping
[*] Weapon outline standardization
[*] UI: Craft Item powder value position fix
[/list]
[img]{STEAM_CLAN_IMAGE}/32755091/ed953c1b55b8e301bdf0739224cdd9bbfd1b9f9b.png[/img]
[img]{STEAM_CLAN_IMAGE}/32755091/b6f272ccd5c0c46a69b6b3ae6a7d1397a8d186b0.png[/img]
[img]{STEAM_CLAN_IMAGE}/32755091/22587e15f8dc09102e78e052b8548b2826188473.png[/img]
Also, we wanted to [b]thank you[/b] for your support and feedback which helped us to constantly improve the game!
Enjoy playing!
Seenapsis & Goblinz Studio