Workshop support is now a part of the main game!

Mosa Lina

a hostile interpretation of the immersive sim, where nothing is planned, and everything works

hello, Rollin'Barrel here! nice to meet you/been a while! (<<< pick one) we're finally at the point where all of the things i've been working on for the last couple of months don't crash the game anymore! hooray!!!! from now on, all of the improvements that were previously only available in the Level Editor beta branch are a part of the main game!! this includes: [list] [*] Level Editor with Steam Workshop support [*] revamped Controller handling using Steam Input (if you've previously set the Steam Input Override to Disabled, try reenabling it now!!) [*] your status in Steam now also shows your friends how much levels you've completed in your current run, as well as which Level Pack's level you're currently playing! [*] in-game timer in speedrun mode should be more accurate [*] planet's gravitational pull have been weakened... for now??? [/list] you can access the Modding Menu, where you'll find all of the Level Packs you've subscribed on Workshop as well as the Level Editor, (and maybe something else in the future? 👀) by opening the Pause Menu and pressing the M key on your keyboard! keep in mind that the Level Editor itself is far from being complete! it's still a bit jank to use, and is missing a bunch of things! and yet, people have already managed to create a lot of insanely cool levels!!! check out the Workshop and see for yourself!! you can find the (a bit outdated! but still mostly accurate) quick rundown on how to use the Editor in this post: https://store.steampowered.com/news/app/2477090/view/3770135976890854170?l=english (go straight to the [b]Using the Level Editor Beta[/b] section!) i think that's it for now? unless i've forgotten something and will have to edit this post in 10mins k cya byeeeeeeee!