a hostile interpretation of the immersive sim, where nothing is planned, and everything works
Thank you all for your support & feedback during the Launch!
[i]Special thanks to JG, RollingBarrel and Phillip for helping me with LInux for so long!
[/i]
It took me some time to get my bearings, but now I am happy to present the first Update!
TECH
- Linux build available now!
- Steamdeck support!
- Steam Overlay should work now!
OBSTACLES
- Reworked Cannons (start asleep & can wake up, projectile weightier)
TOOLS
- Portals can now be deleted
- Tentacle rotation force is a bit stronger
- Rocket now moves less while preparing for launch
- Rocket sfx now affected by mute option
- Pomegranate limited to 2 ammo
- Destryoed butterflies no longer kill you on teleport
LEVELS
- 20 new levels with cannons
- put that one fruit in the one final level a bit lower lmao
- fixed wonky tile-angles on first attempt at final level
- box that allows you to access the [url=https://discord.gg/2ysum5K3]Discord[/url] has been added back
USER INTERFACE & MISC
- timer only counts up in levels
- added attempt-counter (but it starts at 0 attempts, wups, my bad)
- added UI to show which tools got removed
- added in-game & UI indicator that a level's portal position has been randomised
- background rotation has been slowed down a bit
- improved steam icon
CONTROLS
- nerfed Jumpspam (you can only triplejump now)
- hold JUMP down for one second to skip the tutorial and speed up all animations
- controller can jump with triggers and switch with bumpers (not yet explained in control screen)
THE FUTURE
I want to keep updating the game for the rest of 2023! Now that the tech stuff finally works, I am looking forward to focusing on content (new tools, levels & obstacles) and a new Final Level generation code :))
cheers,
josh