Immersive sims like Dishonored or System Shock can be very fulfilling, but they are also oddly stressful. After all, the flipside of the genre mantra of solving problems through imaginative application of the tools is that when you achieve a boring solution, that's all your fault. Did you miss the final jump while trying for a complex, third-storey infiltration in Deathloop, resulting in a sadly non-immersive firefight in the courtyard below? Did you fail to combo those magical abilities and terrain variables as the developers hoped - nay, dreamed you would, forcing you to rely on ye olde cover-shoot tactics to reach the checkpoint? Shame on you! Don't you know how much imsims cost to develop? Go back to Open-Ended Systems School and retake that course in The Power of Choice. Also, consider playing Mosa Lina instead.