WoodZone | Devlog #2

WoodZone

WoodZone is a unique opportunity to become an entrepreneurial lumberjack. Imagine that you have a company that grows in front of your eyes or you go up the ladder in another corporation to eventually become the boss in it.

[img]{STEAM_CLAN_IMAGE}/33439258/efd506da41cd422c31bab3dd18760157500664d7.png[/img][h3]Hello, lumberjacks![/h3] Currently, we are focused on creating new quests and locations for the WoodZone. [img]{STEAM_CLAN_IMAGE}/33439258/b3f32c2c68530cb7ef34b75b144532a8473ca680.png[/img] The game is receiving a whole new story and engaging quests. We want to avoid adding fetch missions for the main story that will require You to cut 50 trees or something similar. Those will still appear as they simply fit the theme but their weight moved to additional quests. [img]{STEAM_CLAN_IMAGE}/33439258/13b2325c1332372e33c629c6d29e0df2140cac08.png[/img] The idea is to set our main character on his woodcutting expedition for... something ;) We don't want to spoil too much from the story right now. Gameplay-wise major change is instead of building one enormous woodcutting facility we will run several of them each in different locations with a different set of goals to achieve. By one day we will need to build a bridge, and some complex construction by another. [img]{STEAM_CLAN_IMAGE}/33439258/0c206589479ffc359312d0055ca3b368cb45fffd.png[/img] The main base isn't going away though. It will become our hub from which we can start new expeditions. Hub itself will contain its own quests and by accomplishing missions we will progress the Main Base development further. Meanwhile, we have managed to solve most of the issues created by upgrading the Unreal Engine version used for the game. Our animations are back and alive. Next Devlog in two weeks. Most probably we will talk further about the minigames and quick-time events. Stay tuned, Lumberjacks, chopping away. [i]Desand Game Studios "WoodZone" team[/i] https://discord.com/invite/p7vdrn8