Winter Holiday Event Arrives in Sundaria!

Dungeons of Sundaria

Adventure through epic dungeons facing fearsome creatures either solo or with a group of friends. Master your class, loot everything, and destroy the foul creatures of the deep! Will you become a hero of legend?

[h1]Winter Holiday Event Arrives in Sundaria! [/h1] Our new Winter Holiday Event is now live! Players may find candy canes while slaying the many denizens of Sundaria and can speak with the Festive Snowman in Galdrin's Crossing to exchange them for goodies. [h2]Threat Improvements:[/h2] We've made some improvements to how threat is generated by players and how aggro affects when enemies choose to change targets. The following improvements have been made: [list] [*] Champions will now generate the most amount of threat of all classes while using Shields. [*] Champions while using Two-Handed Weapons and all other classes have had their baseline threat reduced. [*] Added distance from target threat modifiers to enemies. Players within melee range of enemies will generate more threat against the enemy than players outside of melee range. [*] Added threat change thresholds so that players below the top threat target must exceed the top threat target by a certain amount before an enemy changes targets. [*] Adjusted the threat calculations for taunt effects from Champion abilities. [*] Increased the range and taunt duration of Cull the Weak for Champions. [/list] [h2]General Improvements:[/h2] [list] [*] Added a new boss door to the Artorian encounter inside Ragewind Castle to prevent unintended resets and shenanigans. [*] Improved various interactions, functions, and error handling for XBOX. [*] Removed switches required to unlock the door to Inquisitor Hargon in the Crypt of Horrors. [*] Improved navigation for several areas across all dungeons. [*] Updated Compendium entry for Spell Penetration to Magic Penetration. [*] Removed duplicate B key and readded V key to Virtual Keyboards. We are bery sorry for this. [*] Improved Mine Carts in the Icy Depths. [/list] [h2]Bug Fixes:[/h2] [list] [*] Fixed an issue that wasn't counting the defeat of the last boss of a dungeon as completing the dungeon. [*] Fixed an issue that could cause primary abilities and blocking to repeatedly be used without input. [*] Fixed an issue with Igor not always spawning in Ragewind Castle. [*] Fixed various issues with the King Duskborne encounter in the Icy Depths. [/list] [h2]Future Improvements:[/h2] We wanted to thank everyone for their continued support and feedback for DoS. We've heard your requests for damage numbers and larger maps and we are looking into these and other suggestions for areas of improvement. Please continue to let us know of any bugs, suggestions, or anything else! Thanks! Industry Games