Adventure through epic dungeons facing fearsome creatures either solo or with a group of friends. Master your class, loot everything, and destroy the foul creatures of the deep! Will you become a hero of legend?
[h1]The Time has Arrived![/h1]
Today, Dungeons of Sundaria officially launches out of Early Access!
We know players want to jump right in to the new content, so without further delay, here are the Release Notes:
[h2]Ragewind Castle:
[/h2]Our 8th dungeon, Ragewind Castle arrives. Venture into this fearsome dungeon to uncover what evil machinations have been behind the evil afflicting Sundaria. Introducing 18 new bosses, 1 new armor set, 2 new weapon sets and a new general armor set for all classes, Ragewind Castle promises to be a challenge for even our most seasoned veterans.
[h2]The Drog’al Arrive:
[/h2]With this release comes our newest race, the Drog’al – fearsome Lizardmen creatures. Playable with all classes, it’s about time DoS had another huge player race!
[h2]Game Improvements:[/h2]
[list]
[*] Improved Player Combat functionality when using class abilities while holding down the attack for a classes primary attack ability.
[*] Added Cric's Hidden Treasure Chests to all Dungeons
[*] Added the Backups Menu to Galdrin's Crossing so that players may check their Backups when they lose progress without returning to the Hero Selection Screen
[*] Improved Splitscreen scaling and functionality
[*] Improved multiple Game Menus and menu functionality
[*] Improved Kadrick's Pattern and Crafting Menus with proper sorting and organization of learned patterns
[*] Improved Quest flow during quest chain from the Icy Depths to the Dreadforge
[*] Improved Dungeon Resume functionality
[*] Improved the King Joldurbraan fight in Icy Depths. This encounter no longer requires players to defeat his champions in order. Players may now engage this encounter in any order they wish, just don't be surprised if all of them pounce on you when attacking their king.
[*] Improved Steam Deck virtual keyboard functionality
[*] Improved Scrolling text functionality
[*] Improved Enemy Navigation across all dungeons to reduce instances of enemies getting stuck on dungeon objects
[*] Added Boss indicators to the minimap
[*] Added new achievement for completing Ragewind Castle
[/list]
[h2]Class Changes:[/h2]
[list]
[*] Added additional location checks for the Rogue's Phase Port ability to improve it's success rate
[*] Increased the attack speed of Champion's Brutal Strike ability by 30%
[*] Removed the Invisibility portion of Ember Eruption which was causing combat reset issues
[*] Reduced the increased range on Fire Armor provided by the Wizard's Fire Lord Armor Set
[/list]