Game Update 2/27/2024

Dungeons of Sundaria

Adventure through epic dungeons facing fearsome creatures either solo or with a group of friends. Master your class, loot everything, and destroy the foul creatures of the deep! Will you become a hero of legend?

Good Afternoon, Today's patch brings a number of improvements and big fixes. [h2]Loot Updates:[/h2] We have heard player feedback regarding endgame progression feeling to grindy in terms of item scaling and crafting results. We have improved this system with the following changes. [h2]Star Items (End-Game Tiers):[/h2] Starred items are designed to be end-game items that drop from NPCs, Crafting and Bosses once the player has attained level 20. The number of stars on an item is (and has always been) limited by the quality of an item with Superior (Green items) having up to one star possibility, Rare (Blue items) two stars, Epic (Purple) three stars, Legendary (Red) Four stars and Eternal (Light Blue) five stars. This is regardless of how the item was obtained (NPC, Crafting, etc). The following changes have been made to star item loot drops. [olist] [*] All Bosses now have a chance to drop starred items. [*] As your heroism increases your chance of receiving starred items increases as well [*] As your heroism increases your chance of receiving a higher number of stars increases relative to your heroism level (so a level 100 would have a greater chance at 1,2,3 star items and level 500 hundred 2,3,4 and so on ) [*] The chance of crafting a star item increases with heroism level now as well as the number of stars received. The overall chance of receiving a star item from crafting has improved as well. [*] Star item overall chance from normal NPCs is unchanged but the number of stars does scale with heroism (more stars at higher levels) but much less than Bosses or crafting. [/olist] [h2]Gameplay[/h2] We implemented the following gameplay changes based upon player feedback, we continue to work on additional improvements so please keep sending your feedback. [h2]Improvements:[/h2] [list] [*] Improvement to AI logic. AI abilities will no longer block load if used while waiting for their corresponding assets. Instead the ability will be temporarily unavailable and not chosen by the AI, preventing hitching related to the block load. [*] Potion cooldowns have been reduced from 20 seconds to 4. [*] Crafting fragment drop quantities have been improved from 1 per drop to 3 per drop. [*] Bosses now have a chance to drop higher quality essences to make crafting more viable. [*] Fixed issue where corpses were sometimes difficult to loot and players would receive no notification of loot. [/list]