Windowkill 3.0.2 changelog

Windowkill

Windowkill is a twin-stick shooter, but the game window itself is constantly closing in on you. Shoot the window edges to push it around your screen as you fight and dodge enemies and bosses in their own windows.

[h2]Changes[/h2] [list] [*]Cursor is now hidden with multi-mouse enabled in multiplayer [*]??? fight has been made easier in many ways [list] [*]Increased delay slightly between laser shots [*]Increased delay slightly between pound telegraph and hit [*]Increased delay when both initiating and ending window grab [*]Better handled cases when starting/ending window grab, such as preventing lasers from being active or bullets from firing immediately on end [*]Added failsafe invincibility after dealing the final point of damage [/list][*]Closing the win screen now restarts a run instead of quitting [*]Added a message and softlock failsafe to a certain easter egg [*]Substantially increased leeway for a certain secret requirement [/list] [h2]Fixes[/h2] [list] [*]Fixed another case of invincibility when starting the ??? fight [*]Fixed music not restarting on new run [*]Fixed loading screen display after initial setup [*]Fixed multiplayer [spoiler]blip[/spoiler] health bug [*]Fixed controller aim indicator not appearing [*]Fixed a certain secret requirement being not supported with fake windows enabled [*]Fixed single line of transparent windows for two fake window themes [*]Fixed a couple edge cases when starting the ??? fight under specific circumstances [*]Added a new option to fix broken transparency for some users [/list] <3