Tyler: Model 005 is a 3D action-platformer and exploration game set in the 1950s where you customize and control a spunky miniature robot named Tyler. Many years after powering down, Tyler is accidentally powered on during a thunderstorm and must discover what has happened to his creator and home.
[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27447532/ee397096a640015ed38259f1913a87bafcfc884e.jpg[/img]
Hi community,
First of all i would like to let you know a new update will be delivered within the net 10 days after testing has finished and all major bugs have been addressed.
V1.9 addresses the biggest issues and completes core mechanics of the game Eg, Memory's upgrades and features.
After 1.9 we will then be concentrating on adding to the story and side quests and release another update.
From there we will be switching to internal testing for a few months why we get the game ready for its final release.
Below you will find a list of changes that will be deliverd in the next update.
[h1]Visual Effects And Rendering[/h1]
[list]
[*]Dynamic screen resolution scaling to maintain frame-rate.
[*]Global illumination performance and update rate increase.
[*]Evaporate particles from fallen enemies.
[*]Layered shell shader for fur on rats.
[*]Flickering lights now have reduced flicker intensity.
[*]Flickering lights now have a random sine speed for more realistic lighting.
[*]Improved glass shading.
[*]Hit effect when Tyler is hit.
[*]Fog effect added to all volumetric lighting.
[*]Increased volumetric lighting density for better light visibility.
[*]Decreased global illumination intensity for better light visibility.
[/list]
[h1]Sound[/h1]
[list]
[*]Added Air whoosh when falling.
[*]Battery pickup audio.
[/list]
[h1]User Interface[/h1]
[list]
[*]Added a light bulb to indicate charging.
[*]Improve charging UI (tutorial).
[*]Subtitles (English only), unable to switch off in this build.
[*]Targeted enemy now displays a horizontal cross-hair.
[*]Battery efficiency now add an extra notch to your battery.
[/list]
[h1]User Interface[/h1]
[list]
[*]+30% input response time compared to previous build.
[*]+30% performance increase compared to previous build.
[*]Camera transition into climb.
[*]New tower defence build system.
[*]Better Battery pickup detection.
[/list]
[h1]Design[/h1]
[list]
[*]General balances (charging, combat)
[*]Added additional props.
[*]Cherry bombs added (Single and box of 5) (See controls)
[*]Expanded intro to show how Tyler was powered up.
[*]New AI behaviours.
[olist]
[*]Small spiders and ants wander around and can be avoided by keeping distance.
[*]Maximum of 1 enemies will be in combat at one time while others that are ready for combat will hang back until a combat space becomes free.
enemies now charge their attacks for longer and brighten up before striking
giving the player the chance to evade attacks.
[/olist]
[*]Updated textures on old props.
[*]Enemies now produce multiple XP orbs.
[*]Exaggerated enemy size for improved visibility.
[*]added auto attacker select to enemy AI.
[*]Enemies now back up when not attacking.
[*]Enemies now commit to attacks.
[*]Dodge on the controller now only needs to be pressed once.
[*]Tyler needs to be looking with 120 degrees of a surface to climb.
[*]Tyler now climbs surfaces he's looking at over one's off to the side.
[*]Battery now resets to 50% when entering a room with below 50% battery.
[*]The player is now notified when collect a combo card part.
[*]Combo cards are now unlocked by completing sticker cards (Not Bolts)
[*]Agility upgrade now increases Tyler's climbing speed and hang-time.
[*]Added more foliage to the environment.
[*]4 recoverable memories (Complete with VO).
[*]5 Audio triggers (Clock, Toys, Newspapers)
[*]Stats table added under Tyler's Choirs.
[*]Location: Forest.
[*]Location: The Garage with Flashback audio triggers and climb points
implemented.
[*]in mid air the player can now dive and land into an evade.
[*]Tutorial redesigned.
[*]Added option to skip intro.
[*]Tutorial redesigned.
[*]Hidden combo card (BoxBoy) unlocks an auto Tesla.
[*]New tower defence tower (Blade Spinner)
[*]Level 2 exploration ( light projection reveals collectables .)
[*]Progression blockers now destroyable with cherry bombs Eg, Sewer pipes.
[/list]
[h1]Changes[/h1]
[list]
[*]Pros now destroyable with cherry bombs Eg, Cups.
[*]Increased the height that Tyler will transition to the fall state.
[*]Tyler no longer has a slide state.
[*]faster fall speed.
[*]Vertical wall run removed.
[*]Player can now evade whilst holding attack.
[*]Reverse time moved to L3 on controller.
[*]Increased jump height.
[*]Rat (Chase and attack) animations improved.
[*]Ant (Attack) animations improved.
[*] Tyler now puts his sword away automatically when climbing.
[/list]
We hope you like the upcoming content and changes and we will still be active on the comunity hub to answer any questions.
Again big thanks for you support.
[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27447532/1f157786eb295e2a8a483370df3965eddc42a33a.png[/img]