1000 Seconds is a roguelike β Defeat enemies, gather resources, and upgrade your orb to escape the temporal limbo, but you only have 1000 seconds to reach the end, so be as fast as possible.
In 2025, I promised to deliver constant small updates throughout the year. However, over the past two months, I realized that the progress planned for the entire year could be condensed into a major update at the start of the year. Check out the exciting new features coming your way:
[h2]Additions[/h2]
[list]
[*] New scenarios;
[*] New enemies;
[*] More bosses;
[*] Challenge rooms;
[*] Curse and Blessing room;
[*] More power-ups;
[*] New chests;
[*] Names for the orbs.
[/list]
[h2]Mechanics[/h2]
[list]
[*] Code optimization: Smoother gameplay with no lag.
[*] Randomized rooms: Every playthrough is unique, with completely random rooms and enemies.
[*] Special rooms with obstacles: Overcome challenges to earn big prizes.
[*] Secret doors: Find hidden paths to rooms with incredible rewards.
[*] Variable floors: The number of floors to reach the boss can change, adding unpredictability.
[*] Camera zoom: Zoom in or out for better exploration or navigation.
[*] Unlimited power-ups: Collect as many as you want, with no limit of 5.
[*] Improved luck system: Luck now affects more elements, such as chest types, special room appearances, enemy count, orb drop chances in chests, and more.
[*] Enhanced pause menu: Access the settings menu during gameplay.
[*] New game mode: ???
[/list]
[h2]Graphics[/h2]
[list]
[*] Unique characters: Each character has received exclusive visuals.
[*] Stylized rooms: Every room now features distinct designs and color palettes.
[*] Overhauled interface: Easier to navigate and more intuitive.
[*] Improved lighting: The game is now brighter, with enriched light points that enhance the atmosphere.
[/list]
Stay tuned for more updates on the game soon!π
Best regards,
[b]Sunfish[/b]π