Bigger update and some MORE information on what "The Overground" is

The Overground

Welcome to the Overground, you are trapped in a wide valley that you need to escape from, but of course, the valley is populated by dozens of monsters that will kill you as soon as they see you.

Hi hello! i am Simas, the Overground's sole developer, i've been working on this game for several months now, and the game is finally close to being finished! I first considered releasing the game only on Itch.io like i usually do, but given the fact that it's been a long-standing dream of mine to publish on steam, i decided to give it one more try, i did the whole steamworks process and here i am now with my own game! Well The overground is a spiritual sequel to a previous free game i made called "The underground", that game had ONE unique enemy with a twist, you can't kill it, but everytime you shined a light on it, it ran away! for this game i am keeping the theme of darkness, and enemies with a twist, which unfortunately i can't spill the beans on because learning how to fight them is also where the fun and horror of this comes into play, but i am happy to give you a tease on what they look like: (DISCLAIMER: i don't know 3D art, so none of these models were made by me, depending on how well this game does i'll hire a 3d artists, the makers of these models get credits in the game) [img]{STEAM_CLAN_IMAGE}/45345295/6ef13cecb17d1322b6866f9a23b3615d6ff2cbb1.png[/img] This great looking abomination is scattered about the map [img]{STEAM_CLAN_IMAGE}/45345295/360eba4271788697d00058263fcfb58171bfd839.png[/img] This one's model is more lowpoly but still has some great body horror elements to it [img]{STEAM_CLAN_IMAGE}/45345295/b5228062fb2f446d7c286dc2353904375f4a0c21.png[/img] And this scary bastard will be found at random throughout the map! you might get stuck with him imediatelly or NEVER find him! Anywho, i'm sure a ton of people like reading this part; i certainly do, but patch notes! - Added a ton more story notes around the map - added one more encounter - added intro cutscene (getting the proper lighting here was a pain) -added one more building and more Decor to existing buildings - forgot to remake the navmesh