What's next for Ending Tau?

Ending Tau

Ending Tau is an action roguelike where you morph your body parts with curses that completely change the game. Walk, fly, teleport, or dig your way across the jungle. Explore unique mechanics with endless mix-and-match upgrades, unravel a beautiful pixel art land, rebuild your village, and End Tau.

2023 brought us awesome experiences and we're thrilled to have all of you by our side on our journey. But with our current demo on a stable state and 2024 around the corner, one question arises: what's next for Ending Tau? Let's talk about it. [h3]New year, same goal[/h3] It's time to get back under our rocks for a minute. Our first public demo gave us amazing insights and we're taking them to heart. Now, we're rolling up our sleeves and adding new content in the game with eyes on the bigger picture. [h3]All eyes on the prize[/h3] This means we'll be a little less active on social media, but don't worry: if you don't hear a lot from us, it just means we're putting all our energy into the best possible game we can make. We're a very small team and our priority has always been very clear. We won't let you down! [h3]Second biome on the way[/h3] In case you're wondering: right now, we're working on the game's second biome (The Swamp) alongside the many new progression mechanics you'll see in the full release (including a new animal curse). The foundations of the game are already outlined, so you can expect a more steep progression curve from here on. Here's a tiny spoiler: [img]{STEAM_CLAN_IMAGE}/42658232/962c082a6caf7f8ed342f25678edf0418852edaa.png[/img] [h3]Early access release[/h3] We're aiming at an early access release in the first semester of 2024. The full extent of our first EA release is not entirely set yet. But we guarantee one thing: we're not putting anything half baked into the world. That means we might take some extra time to finesse all the mechanics of the game, but know that EA will be as close as possible to the game's 1.0 release. Our main goal with EA is to be able to digest the community's feedback and have the game grow towards the right direction before a final version. To us, it's not a crutch, it's a very important tool to improve and reassess our assumptions. [h3]New badass promo art[/h3] Bonus news: it came to our attention that our previous promo art kinda... sucked. Though we personally loved it, it was pretty dark for a promo art. Streamers were struggling to make thumbnails with it, people were having a hard time to spot us on the Steam store, etc. So with the massive talent from Vitor (@Ahighmentality), we now have this new promo capsule! Let us know what you think :) [img]{STEAM_CLAN_IMAGE}/42658232/9f5ec4f54e416caa46cb4c860b5df465e59e47a2.jpg[/img] After a very important break this end of the year, we're ready to move all speed ahead in January. Stick around. We'll be back soon. Happy holidays, everyone :) With love, Rafa, Andre, Felipe, Henrique, Vitor, and Maria.