Update 0.5.0: Minibosses, Chaos Mode, and More

Steam Next Fest is here! And to celebrate, we're releasing a huge demo update. Minibosses, new challenges, and for those who thought the first biome was too easy... chaos mode. Time to show us how slick y'all are. [h3][b]CHAOS MODE:[/b][/h3] [list] [*] You can now unlock [b]The Statue[/b] in the Jungle by completing the demo (or finding it in the jungle). [*] When you return to The Village, [b]The Statue[/b] will be waiting for you. [*] Giving it an offering will trigger [b]Chaos Mode[/b]. [*] In Chaos Mode, every enemy is an [b]Elite enemy[/b]. [/list] [img]{STEAM_CLAN_IMAGE}/42658232/2bd77bd7b0a632fb7877cdf4af25d9322ba139bc.gif[/img] [h3][b]NEW ENEMIES:[/b][/h3] [list] [*] New Miniboss: you can now face the mighty leader [b]leader of the Capelobos[/b]. [*] [b]Elite Centipede[/b] implemented. [*] [b]Elite Capelobo Cub[/b] implemented. [/list] [img]{STEAM_CLAN_IMAGE}/42658232/f27aab97b90e7b7cf4fa7f2b7600b667ece84abc.gif[/img] [h3][b]COMBAT UPDATES:[/b][/h3] [list] [*] Spell rebalancing. [*] Elite enemy graphics rework. [*] Hit impact improvements. [*] Enemies no longer damage you right after spawning. [*] Player and projectiles now have silhouettes when behind objects. [/list] [h3][b]GENERAL IMPROVEMENTS:[/b][/h3] [list] [*] Further FX and accessibility improvements. [*] Collider/Warp bug fixes. [*] Localization fixes. [*] Sound mixing improvements. [/list] And there's a lot more on the way. Like in some successful roguelike experiences, our main goal with the upcoming patches is to improve everything about the game with [b]your[/b] help. This is a work-in-progress and an obsessive search for balance. We'll be here to hear your feedback. Stay tuned for the next update!