Steam Next Fest is here! And to celebrate, we're releasing a huge demo update.
Minibosses, new challenges, and for those who thought the first biome was too easy... chaos mode. Time to show us how slick y'all are.
[h3][b]CHAOS MODE:[/b][/h3]
[list]
[*] You can now unlock [b]The Statue[/b] in the Jungle by completing the demo (or finding it in the jungle).
[*] When you return to The Village, [b]The Statue[/b] will be waiting for you.
[*] Giving it an offering will trigger [b]Chaos Mode[/b].
[*] In Chaos Mode, every enemy is an [b]Elite enemy[/b].
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[img]{STEAM_CLAN_IMAGE}/42658232/2bd77bd7b0a632fb7877cdf4af25d9322ba139bc.gif[/img]
[h3][b]NEW ENEMIES:[/b][/h3]
[list]
[*] New Miniboss: you can now face the mighty leader [b]leader of the Capelobos[/b].
[*] [b]Elite Centipede[/b] implemented.
[*] [b]Elite Capelobo Cub[/b] implemented.
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[img]{STEAM_CLAN_IMAGE}/42658232/f27aab97b90e7b7cf4fa7f2b7600b667ece84abc.gif[/img]
[h3][b]COMBAT UPDATES:[/b][/h3]
[list]
[*] Spell rebalancing.
[*] Elite enemy graphics rework.
[*] Hit impact improvements.
[*] Enemies no longer damage you right after spawning.
[*] Player and projectiles now have silhouettes when behind objects.
[/list]
[h3][b]GENERAL IMPROVEMENTS:[/b][/h3]
[list]
[*] Further FX and accessibility improvements.
[*] Collider/Warp bug fixes.
[*] Localization fixes.
[*] Sound mixing improvements.
[/list]
And there's a lot more on the way. Like in some successful roguelike experiences, our main goal with the upcoming patches is to improve everything about the game with [b]your[/b] help. This is a work-in-progress and an obsessive search for balance. We'll be here to hear your feedback. Stay tuned for the next update!