Update 0.4.2: The Big Combat Revamp

Ending Tau

Ending Tau is an action roguelike where you morph your body parts with curses that completely change the game. Walk, fly, teleport, or dig your way across the jungle. Explore unique mechanics with endless mix-and-match upgrades, unravel a beautiful pixel art land, rebuild your village, and End Tau.

The first demo week was amazing and with it came a lot of learnings. We spent the whole week balancing and tweaking mechanics while absorbing everyone's feedbacks. Shout out to @Retromation, @Haelian, and many others for their very insightful videos! And thanks to all of you who have been trying out our game. In this new version, you can expect drastic combat tweaks for a more dynamic gameplay. You will also find accessibility improvements, and overall bug fixes. [img]{STEAM_CLAN_IMAGE}/42658232/9e6e8ba0072748b5a97960cf9a9ad05d07694831.gif[/img] [h3][b]COMBAT IMPROVEMENTS:[/b][/h3] [list] [*] Enhanced controllability of [b]all attacks[/b] [*] [b]Armadillo Body[/b] controllability heavily enhanced [*] [b]Wolf Arms attack[/b] speed and range increased [*] [b]Dashes/Attacks[/b] are now comboable (each body has its own combo window to be mastered) [*] With some arm curses, you can now connect [b]Strong Attacks[/b] to[b] Quick Attacks[/b]. [*] [b]Next dash inputs[/b] are now stored for seamless combos [*] [b]Curse buffs from relics[/b] are now displayed on inventory [/list] [h3][b]ACCESSIBILITY IMPROVEMENTS:[/b][/h3] [list] [*] [b]VFXs[/b] updates [*] [b]"Flashing lights" options[/b] are now available [*] Scene lighting improvements [*] Scenic transition improvements [*] Audio mixing improvements [/list] [h3][b]ENEMY IMPROVEMENTS:[/b][/h3] [list] [*] Overall smarter enemies [*] Amarilis Ultra implemented! ([i]the elite version of the flower shooter pal[/i]) [*] Capelobo Minion ([i]the big anteater guy[/i]) HP and range increased [*] Centipede pathfinder improvements [*] Bug fixes [/list] [u][b]Leave us your impressions[/b][/u]. Like in some successful roguelike experiences, our main goal with the upcoming patches is to improve our gameplay with your help. Know this is a work-in-progress and an obsessive search for balance. We'll be here to hear your feedback! Thanks for being around at such an early moment of our journey. Stay tuned for the next update!