What're we working on?

Heya everyone! It's been a while since we posted any updates on Trenches regarding our plans, so we thought we'd drop drop by with a recap and some assurance that we're still working hard! [b]So, what've we been working on? [/b] Recently, we've entered a period of the project where we need to reflect on the content we currently have and focus on fixing up our core gameplay. This has meant we haven't had a whole lot to show people in terms of big changes or new things. To counteract this, we decided to work on adding a new gamemode using existing features that also allows us to fix up some of our content as we work (artillery ballistics for example), which is where the idea for the nuclear gamemode came from! Once we finish tying up this new gamemode and a list of fixes (which we're [b]super close[/b] to doing!) We'll be going into [i]research mode[/i] for a little bit as we impliment a major rework to our networking which should fix up a HUGE number of network-based bugs! After that, we'll be looking into adding more features for lower-player game sessions which will most likely mean... BETTER BOTS! But rest assured, all the devs are working hard to get the game to a state everyone expects. That being said, we'd love to hear from the community about what they'd like to see ingame, feedback is the cornerstone of TrenchesWIP and we wouldn't be where we are today without it! As always, we're most active over on our [url=https://discord.gg/ns7QZp6]Discord[/url] TrenchesWIP has been a labour of love by 3 Australian Developers working in their free time, if you'd like to help support the project, we have both a [url=https://www.patreon.com/TrenchesWIP]Patreon[/url] and [url=https://ko-fi.com/trencheswip]Ko-fi [/url] Thank you again for you patience ːpraisesunː - Big OOF Games [img]{STEAM_CLAN_IMAGE}/35438430/5dec7d07addb1f4e2bc5cbf689f40757f7175772.png[/img]