Update V0.188

Heya Everyone! It's been a while since we announced our next update, but after a LOT of unexpected work and the nightmare that is crunch, we can FINALLY bring you a new update! If you'd like to help support our development, we're super greatful to anyone who joins our [url=https://www.patreon.com/TrenchesWIP]Patreon[/url] So what's in this update I hear you ask? [b]NEW GAMEMODE[/b] Nuclear war has two teams competing for resources to build their own nuclear cannon which will allow them to unleash nuclear annihilation on their enemy! [img]{STEAM_CLAN_IMAGE}/35438430/d9f46c9c490be3d4b4a31de8f7fb6bbc011e5ffa.png[/img] [b]Reworked Tunnels[/b] We've changed the way players build and navigate tunnels! Now players can stand up and more clearly construct large tunnels with multiple exits! [b]New Goodies[/b] We've added a new trench mortar to the game which allows players a cheaper, shorter range alternative for all their bombardment needs! [img]{STEAM_CLAN_IMAGE}/35438430/e9a99390a0a5e98448a56d1562abae1390c6fce2.png[/img] [i]Landmines[/i] have also made a reappearance and are back with style! [b]New Buildings[/b] We've added a couple new buildings to the mix! the main ones being a medical station and ammo bay which will allow you to heal and replenish ammunition respectively! [b]Quality of Life Changes[/b] The vast majority of our work has been centred around bugfixing and improving the user experience and we're happy to say that it's really paid off! One big change we're super excited for is a fix for interaction, which means that clients should now be able to purchase weapons from the munition factory! Additionally, we've added in loading screens and win/loss screens to clean up a lot of awkward freezing! [img]{STEAM_CLAN_IMAGE}/35438430/22dcc539fa66b614f1df6229ce5f057bb689ce01.png[/img] (Also as a little test, AI are now able to pilot and fire artillery. So let us know what you think over on our [url=https://discord.gg/X6az5tY]Discord[/url] ) [b]Changelog[/b] -Added muzzle flash to all weapons - Fixed audio - Changed the prices and Health of most buildings -Added some more destroyed meshes - Fixed mountable guns from firing on their own when dismounting. - Added one artillery and effects. - Added destroyed variant to artillery and the ability to repair. - Fixed terrain when mounting guns. - Fixed bullet trails. (We didn't realise their orientations were wrong all this time!) - Added bots to AI map. They target enemy HQs to move to, it's their only change (for now). - Tweaked health of some mountables. - Touched up some Hammer and Axe animations to look less weird - Fixed up the way shading was rendering on some weapons - Fixed the trenches position on complete build, and made sure it didn't interfere with tunnels. - Polished the nuke cannon more with some fallout effect logic. Particles / screen fx. - Tweaked fire rates for artillery, but it does need representation for loading times etc which doesn't exist yet. - The artillery being attacked by bots when destroyed should be fixed. - Removed "Kill me" text on game end. - Attempted to save frames a bit by reducing the particle effects that spawn when trees die by explosions. - Added a reset button to the input mapping screen of the exit menu. - The double exit buttons might be fixed now. - Fix to HQs built by players. They get assigned their team and show a number instead of A,B,C etc. The territories get updated again now. - Tweaked interactions to work better for clients. - Fixed interaction / repair / build UI showing when dead and in map screen preventing respawn. - Landmines now a thing again. - When repairing the nuke cannon it costs resources and gives back some money for the effort given. - When repairing structures, you now consume resources and gain money. - Added something I call Battle Influence to the conquest games. - Added Iron Ore minable objects (they give 50 supply per hit) Lowered tree resource gain to 5 supply per hit (was originally 10, subject to change) - Flipped team indicators to show only on allies with a green triangle instead of red. - Added point gain indicator system to when you repair, upgrade, build or destroy buildings, hit an enemy, gather resources or cause explosive damage. It's the thing that pops up when you kill enemies (but only the small text part). - Added new Nuke game mode to the host game options. - Made conquest UI only visible in those modes. - Added one brum to each side of the nuke GM map for fun. Tweaked a bit, but definitely not final product. Lol. - Heavily reduced the mounted MG recoil. - Tweaked explosion influence on terrain. Was a bit too severe before. - added SIGNIFICANTLY more optimised collision meshes for all trenches Made the SMLE a bit lower on the screen as it took up a lot of screen space - Made the 1911 hipfire animation recoil SIGNIFICANTLY less intense (no more spring-loaded wrists) - Reduced and smoothened out camera shake on cannon fire. - Crosshair hides on mounting cannon types. - Smoother terrain change on explosive crater creation. - Reduced jeep replication demand - Patched win conditions so the game ends when you hit zero points or if a team has zero HQs. - Made a bit nicer post game screen when game finished. - Added loading screen images to lessen the confusion when loading a bit. - Increased the priority of the HQs spawning on clients first so that they can spawn in faster when joining a session. - Rockets don't blow up in your face now. - Changed location of some UI elements. Health bar / stats and further reduced screen space impact of the chat window. - Nicer terrain transitions, no gaps and cracks! - Fixed double exit buttons on in-game menu. - Main menu apparently loads faster now. Mystery optimisation? - Tunnels are now invincible till destroyed mesh is created, etc. - Patched interact UI still showing after entering something as a client. - Bots are now "a bit" more responsive. They attempt to destroy enemy HQs if no enemy bots or players are around and should very occasionally throw grenades again. Touched up depth of field on all maps. - For the most part, bots seem to be doing a bit better. Touched up their targeting and abilities a little. - Fixed leader board bugs in post game and for host. - Fixed some more game end conditions for PvP modes. They were still getting stuck at a end game countdown which was looping on itself indefinitely. - Increased priority of exit menu UI so that it shows when you're in the post game screen. - Touched up mortar projectile arc and artillery arc. - Added ammo dump. - Added medical dump. - Projectile for client now replicates from further away. We just wanna thank everyone again for their patience as we carve out the game we want to see! It really does mean a lot to hear from our wonderful community. If you'd like to join that community, we're super active over on our [url=https://discord.gg/X6az5tY]Discord[/url] Thanks again, and GLORY TO THE EMPIRE! - Big OOF Games