Hey hey everyone!
So truth been told, we've been pretty radio-silent over the last couple of months, but the good news is that it's not from a lack of work! So we wanted to go over what we've been working on, and where TrenchesWIP will be going from here.
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[b] SO WHY THE SILENCE? [/b]
About 3 months ago, we were invited to present TrenchesWIP at an Unreal Engine meetup in our home city of Brisbane. We realized this was a good opportunity to give us a deadline to get the game into the state we really want. But to make something that'd really "wow" people, we needed to do some pretty big modifications to the core of the game, meaning we wouldn't be able to push a stable, working version of the game for quite some time. BUT ALAS, we did manage to get what we envisioned done by the set time and were pretty damn happy with the outcome.
So what exactly was changed you ask?
[b]A BIG OL FACELIFT[/b]
Well the most obvious change is the look of the game. We'd had a pretty good idea of what we wanted TrenchesWIP to look like from the very beginning, but getting it to that look was easier said than done. In the end we have Quixel to thank for implementing their Megascan library into UE4 at the perfect time!
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[b]WOAH WHERE'D ALL THESE SOLDIERS COME FROM?[/b]
BOTS, we'd discussed implementing bots into the game for ages, and over the last couple months, we've seen that come to fruition.
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[b]WAIT, WHY CAN'T I FIGHT OTHER PLAYERS ANYMORE?[/b]
So one of the temporary casualties of this HUGE update is the original PVP mode. In order to get something that was fun and engaging for a presentation build, we decided to pool our efforts into the creation of a wave defense mode. But due to this decision, the original mode has temporarily fallen behind (but not for long)
The new mode sees players work together to defend several capture points from increasing waves of AI attackers. Fortunately this mode plays well with less players, allowing us to test mechanics while our current player count is low.
[b]WHERE TO FROM HERE?[/b]
So we've got a big road ahead of us, the first steps being to polish up what we have to make it even better. Additionally, we're experimenting with some terrain deformation (thanks to our wonderful patrons!) That'll hopefully form a big part of the PVP mode. Speaking of which, the PVP mode will be updated back to a playable state shortly!
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[b]THANKS FOR YOUR PATIENCE[/b]
We'd just like to thank everyone for their patience and positive reviews. TrenchesWIP has been a rollercoaster of a time and an absolute blast to work on (it's been our dream game tbh) and we hope you'll continue to stick with us while we morph this game into something everyone will love to play!
[b]HOW TO STALK US[/b]
So the big twist is while we haven't talked much on social media, we've been VERY vocal on our Discord (a little bird also told me it's the best way to give the devs your suggestions)
Join us across all the social media channels:
Discord: https://discord.gg/ns7QZp6
Twitter: https://www.twitter.com/trencheswip
Facebook: https://www.facebook.com/trencheswip/
Instagram: https://www.instagram.com/trencheswip
Reddit: https://www.reddit.com/r/TrenchesWIP/
We also have a Patreon and a Ko-Fi:
Patreon: https://www.patreon.com/TrenchesWIP
Ko-Fi: https://ko-fi.com/trencheswip