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I had some issues yesterday so I had to delay this patch by 1 day. This patch is about bug fixes and adding some QOLs. This patch was all about feedback I got on Discord so there is 0 new content this time.
[h1]New Score System[/h1]
There were some problems with the previous score system. The first one being that the values weren't saved so everything resets every time you load an existing run. The second issue was the lack of info related to the final score. Now there is a UI in the codex showing the score details.
[h1]Changes[/h1]
[list]
[*] [FIX]: Fixed an issue where the god mode level can be set to level 1 even when the player hasn't unlocked the level 1 yet.
[*] [FIX]: Fixed an issue where the next god mode level unlocked even when losing a run.
[*] [FIX]: Changed "Monster Train" score to include even monsters that don't level up by default.
[*] [FIX]: Fixed an issue where the score values reset when loading an existing run (they are now stored in the save file).
[*] [FIX]: Fixed an issue where the "Mana Infusion" skill costs 0 in the shop.
[*] [FIX]: Fixed an issue where cards ended up with similar discovery orders after using card removal in the shop.
[*] [FIX]: The game now uses the "Discovery order" to locate the card when leveling up instead of using the current position of the card in the UI.
[*] [FIX]: Fixed an issue where the extra monster "Shadow Mask" wasn't healing the "Flame Wyrm" boss.
[*] [UI]: Added score details in the codex UI.
[*] [QOL]: The god mode level default value in the difficulty selection UI is now based on the last selected value.
[*] [QOL]: Player name can now be set in the title screen.
[*] [QOL]: The name field during difficulty selection is now filled by default.
[*] [QOL]: The name during a run can now be empty/hidden in case you don't want to show your name.
[*] [VISUAL]: Moved game version before starting a run to the top right of the screen.
[/list]