[img]{STEAM_CLAN_IMAGE}/45022620/0c4b0a6c7b9818d647ed8fc3de80f03039db9776.png[/img]
[h1]Achievements[/h1]
I added the first game achievements. There are 18 achievements now and about 10 more will be added in future patches.
[h1]New God Card[/h1]
I added a new god to shadowveil (first quest) along with an assassin/warrior card effect. More gods coming soon.
[h1]Credits[/h1]
You can now see who contributed to the game in the codex. Note: The credits doesn't display at the end of the run.
[h1]God Mode Level 1 (Difficulty)[/h1]
I just moved the level 1 to the last position so that you can use god cards even in the other difficulties. I will be adding more levels in future patches.
[h1]Changes[/h1]
[list]
[*] [FIX]: Fixed an issue where the score didn't display the right value for "Experienced Hunter".
[*] [FIX]: Fixed an issue where the score didn't display the right value for "Excellent Hunter".
[*] [FEATURE]: Added "achievements" on Steam (x18).
[*] [CONTENT]: Added "Spearhead God" monster to battle.
[*] [CONTENT]: Added "Spearhead God" effect for warrior class.
[*] [CONTENT]: Added "Spearhead God" effect for assassin class.
[*] [UI]: Added a credits UI in the codex tab.
[*] [GAMEPLAY]: Increased status effect value 99 -> 999.
[*] [GAMEPLAY]: God mode level 1 (no god cards) is now a level 3 difficulty.
[*] [BALANCING]: Changed "Sea Brute"'s 3rd move shield 14 -> 10.
[*] [BALANCING]: Warrior's starter skill no longer applies "Vulnerable".
[*] [BALANCING]: Decreased deck card count for "Monster collection" score, 30 -> 25.
[*] [BALANCING]: Decreased cards played count during a single turn for "Insane combo" score, 15 -> 10.
[*] [VISUAL]: Fixed "Shadow Mask" sprite outline.
[*] [VISUAL]: Fixed "Obsidian Sentinel" sprite outline.
[/list]