Weekly Patch 2: Achievements

[img]{STEAM_CLAN_IMAGE}/45022620/0c4b0a6c7b9818d647ed8fc3de80f03039db9776.png[/img] [h1]Achievements[/h1] I added the first game achievements. There are 18 achievements now and about 10 more will be added in future patches. [h1]New God Card[/h1] I added a new god to shadowveil (first quest) along with an assassin/warrior card effect. More gods coming soon. [h1]Credits[/h1] You can now see who contributed to the game in the codex. Note: The credits doesn't display at the end of the run. [h1]God Mode Level 1 (Difficulty)[/h1] I just moved the level 1 to the last position so that you can use god cards even in the other difficulties. I will be adding more levels in future patches. [h1]Changes[/h1] [list] [*] [FIX]: Fixed an issue where the score didn't display the right value for "Experienced Hunter". [*] [FIX]: Fixed an issue where the score didn't display the right value for "Excellent Hunter". [*] [FEATURE]: Added "achievements" on Steam (x18). [*] [CONTENT]: Added "Spearhead God" monster to battle. [*] [CONTENT]: Added "Spearhead God" effect for warrior class. [*] [CONTENT]: Added "Spearhead God" effect for assassin class. [*] [UI]: Added a credits UI in the codex tab. [*] [GAMEPLAY]: Increased status effect value 99 -> 999. [*] [GAMEPLAY]: God mode level 1 (no god cards) is now a level 3 difficulty. [*] [BALANCING]: Changed "Sea Brute"'s 3rd move shield 14 -> 10. [*] [BALANCING]: Warrior's starter skill no longer applies "Vulnerable". [*] [BALANCING]: Decreased deck card count for "Monster collection" score, 30 -> 25. [*] [BALANCING]: Decreased cards played count during a single turn for "Insane combo" score, 15 -> 10. [*] [VISUAL]: Fixed "Shadow Mask" sprite outline. [*] [VISUAL]: Fixed "Obsidian Sentinel" sprite outline. [/list]