[img]{STEAM_CLAN_IMAGE}/45022620/70ffc74d519bd809e25fa4f65d482017305b33ac.png[/img]
There are many things missing from the game, and this patch is one of the first ones to address all of that.
[h1]Warrior Class Unlock[/h1]
The warrior class is now locked and can only be unlocked by beating the first god with the assassin class. This adds progression without making it impossible for new players to unlock the new class.
[h1]Score System[/h1]
I added a score system that displays the result of how your run went. This is probably the feature that took most of this week's time. In future patches, the score amount will be used as experience points to unlock new cards/skills.
[h1]Monster Codex Unlocks[/h1]
All the data related to monsters is now hidden by default. To reveal a monster's data, you need to defeat it at least once. This adds more progression to the game.
[h1]God Mode Levels (Difficulty)[/h1]
This is a work in progress, so for now I only added 3 levels and they are unlocked by default. In future patches, I will add more levels and make it so that you have to win runs to unlock them.
[h1]Shop Monsters[/h1]
The monsters in the shop are now completely random. Only one shop specific monster is present and the rest is all about non-shop monsters. This adds more variety to runs since the cards you get from monsters in battle are always the same. The non-shop monsters don't include the starter monsters to make sure the options you get are more interesting.
[h1]Localization Issues With Asian Languages[/h1]
I finally managed to fix the font problems related to Chinese, Japanese and Korean. However, I need to keep updating certain things so it's still possible to have one or two characters missing. That being said, the current experience should be way better than before.
[h1]Demo Removal[/h1]
With the current player count, it's very hard for me to justify updating both the main game and the demo. This is why I decided to remove the demo and only focus on the main game.
[h1]Changes[/h1]
[list]
[*] [FIX]: Fixed an issue where you can preview cards from the warrior class even when it's locked.
[*] [FIX]: Removed wishlist button from settings.
[*] [FIX]: Removed wishlist button from dialogue box when quitting the game.
[*] [PROGRESSION]: The warrior class is now only unlocked after beating the first god with the assassin class.
[*] [FEATURE]: Added a score system during the run, displayed when it ends.
[*] [FEATURE]: Monster info in codex is now locked by default. Monsters only show their info if they are defeated in battle.
[*] [FEATURE]: God mode levels are now accessible from the start by default (will be unlockable later).
[*] [GAMEPLAY]: Added god mode level 1 (Gods no longer give cards).
[*] [GAMEPLAY]: Added god mode level 2 (player level is now capped at 30).
[*] [GAMEPLAY]: Added god mode level 3 (you can only unlock 15 skills per run).
[*] [GAMEPLAY]: The shop no longer shows the same monsters all the time. Now it's 5 random non-starter monsters + 1 shop only monster.
[*] [GAMEPLAY]: It's now possible to buy a monster card in shop even if you have a duplicate in your deck.
[*] [QOL]: The skill selection UI no longer shows in boss/god battles if all the skill slots are filled.
[*] [QOL]: The skills bar now hides if we check the cards in the deck during a run.
[*] [VISUAL]: Arrows no longer hide cards when seeing your deck cards.
[*] [VISUAL]: The "Unlock a skill" text after beating a boss isn't behind the skills bar anymore.
[*] [VISUAL]: The "SHOP" text after in the shop isn't behind the skills bar anymore.
[*] [LOCALIZATION]: Fixed font issues with Chinese (simplified).
[*] [LOCALIZATION]: Fixed font issues with Chinese (traditional).
[*] [LOCALIZATION]: Fixed font issues with Korean.
[*] [LOCALIZATION]: Fixed font issues with Japanese.
[*] [DEMO]: Removed the demo from the store page.
[/list]