Weekly News #2

The King Cat Clicker

You are the King of Cats, collect coins, renovate the kingdom, and enjoy adorable visuals in this IDLE/Clicker game.

[h1]Weekly News #2[/h1] [i]If you're just interested in the updates, a quick list of changes is at the bottom of the page[/i] [h2]Developer Notes[/h2] We are now in the second week since the game was officially announced, and it is with great pleasure that I announce that the Demo version is now live. Play, try, and test The King Cat Clicker, any opinion you have about improvements or what you expect in the final version of the game, I will be very happy to hear it, just get in touch on any of our social networks below I would also like to take this opportunity to thank the Milanote team for giving me additional credits in their tool. I use it as a way to organize my tasks for the development of the game. I cannot afford the Premium version, and the free version has a limit of 100 items. However, by contacting support, they allowed me to use up to 600 items... so thank you very much!! [h2]Updates[/h2] As mentioned in the last [url=https://store.steampowered.com/news/app/3121620/view/4366887026466117600?l=english]Weekly News[/url], I changed the upgrade shop system and created a system to purchase Skins. This way you can be playing with your favorite cat, using the hat you like the most and on the map you like the most. Previously, changes to hats, cats and maps were tied to the level of certain upgrades. When you level up these items, you will still see changes in the game's scenario, being replaced by kittens. The hats, cats and maps will now be in another layout similar to the store, which we will call Chest, inside the chest you will be able to buy and equip your desired map, cat, and hat, this system is already available in the Demo version The idea would be to use coins to acquire these customizable items, and certain items will be acquired using Gems, which you will acquire in the new system that I am implementing, which we will currently call Rebirth, you will sacrifice your upgrades and coins in exchange for a quantity of gems, I am thinking of making the items acquired with gems more special because they will give advantages to the player, such as bonuses in earning coins. I finished the version of the settings menu, containing the 27 base languages ​​and options for Window Mode and Disabling the game's music. I have currently added 2 languages ​​to the game, namely Portuguese from Portugal and Spanish from Latin America, as well as adding the option to disable sound effects. I also adjusted the volume of certain sound effects after receiving negative feedback regarding the volume of coins. These last items were not implemented in the current Demo version, but I plan to put them in soon so that the Demo version has a better experience. My idea is to have a great Demo for the Steam Next Fest. I made improvements to the scale of some Sprites, which drastically reduced RAM consumption, I believe the game is quite light now. As mentioned, the Demo version is now available for download on Steam, I also published a version on Itchio, but it will no longer be updated, the ideal is to play the Steam version, the Demo version on Itchio will only be for promoting the game. [h2]Change List[/h2] [list] [*]Demo Version Now Available [*]Configuration menu with 27 languages ​​and some options [*]Optimization and Polishing Improvements [*]Customization and Skins System [*]2 new languages ​​and option to disable sound effects [/list]