Weekly Fixes Summary | 5

Ship Graveyard Simulator 2

Dust off your torch and hammer - it's time to get back to work, you have a new job to do. Visit the new beach coast with the largest, biggest ship graveyard in the world, dismantle huge ship parts and collect tons of precious steel. Roll up your sleeves, it's time to get back to the business.

[h3][b]๐Ÿšข Ahoy, Players! ๐Ÿšข[/b][/h3] We have a new update for you this week! While it's a smaller patch, we've been focusing on improving our internal tools to make working on the physics system easier and more efficient. [b]This means more natural, logical, and satisfying collapses![/b] Soon, those floating ship sections will be a thing of the past. ๐ŸŽ‰ [b]A big thank you to all of you for your feedback, communication, and logs - we truly appreciate it and are grateful to have such a dedicated community โค๏ธ[/b] Patch Notes: [list] [*] โšก Fixed electrical hazard not turning off properly [*] โš“ Warships polish & fixes [*] ๐ŸŒŠ Submarines polish & fixes [*] ๐Ÿ›ณ๏ธ Steel Giants polish & fixes [*] ๐Ÿ”ง Extended highlight time & adjusted marker positions for heavy element obstructions [*] ๐Ÿ’ฅ Improved collapse & physics system (we're making sure things fall as they should) [*] ๐Ÿ› ๏ธ Fixed floor materials & textures on basegame ships [*] ๐Ÿ“ฆ Fixed ammobox issue [contract] on Chevy [*] ๐Ÿšง Crane improvements [*] ๐Ÿ‘ซ Small optimizations & minor fixes for multiplayer [/list] Thanks again for all your support and keep the feedback coming! Stay tuned for more exciting updates. ๐Ÿ’ช [b] See you soon, Ship Graveyard Simulator 2 Team[/b]