Weekly Fixes Summary | 4

Ship Graveyard Simulator 2

Dust off your torch and hammer - it's time to get back to work, you have a new job to do. Visit the new beach coast with the largest, biggest ship graveyard in the world, dismantle huge ship parts and collect tons of precious steel. Roll up your sleeves, it's time to get back to the business.

[h3][b]Hey Ship Breakers! โš“[/b][/h3] [b]First of all, we're thankful for all of you that sent us info, gamesaves and crashlogs to help us identify issues, such as the hulls problem. Your input is invaluable for us! ๐Ÿค[/b] This week we mostly focused on patching singleplayer & getting the hulls to properly winch, so not much happened in multiplayer. But next week we're tackling mostly the multiplayer issues, so stay tuned! [h3][b]PATCH NOTES:[/b][/h3] [b][u]SINGLEPLAYER[/u][/b] [list][*]Hulls fixes & winch process improvements, better detection of collision [*]Props collapse system small fixes [*]Floating heavy elements fixes [*]Physics system improvements, sections of the ship should collapse better, but it's still WIP to make better [*]Changes in game code to let us grab more info from players' crashlogs [*]Looped prop rain (that fell under the map) should not be happening anymore [*]Blue connectors align fix and improvements [*]Contracts system small fixes[/list] [b][u]MULTIPLAYER[/u][/b] [list][*]Contracts HUD left in shiptube FIX [*]Faster money refresh rate for clients [*]Small optimizations[/list] [h3][b]Feel free to jump on our Discord ๐Ÿ˜Ž[/b][/h3] [url=https://discord.gg/evKuacn8uE][img]{STEAM_CLAN_IMAGE}/43183323/c7358393778c5561461219e14c6db5bc9647f447.png[/img][/url] See you soon, Ship Graveyard Simulator 2 Team