Weekly Fixes Summary | 2

Ship Graveyard Simulator 2

Dust off your torch and hammer - it's time to get back to work, you have a new job to do. Visit the new beach coast with the largest, biggest ship graveyard in the world, dismantle huge ship parts and collect tons of precious steel. Roll up your sleeves, it's time to get back to the business.

[h3][b]Hey Ship Breakers! ๐Ÿšขโš“[/b][/h3] We've got great news! The latest update for Ship Graveyard Simulator 2 has just dropped! ๐Ÿšข๐ŸŽ‰ We know it's been a while since the last update, and we're really sorry about that. ๐Ÿ’” For the past few weeks, we've focused all our attention on fixing the issues with contracts that many of you reported. It should be running smoothly now! ๐Ÿ› ๏ธโœจ [b]Thanks for sticking with us and being patient. Your support means the world to us. You're the best crew we could have ever asked for! โš“โค๏ธ[/b] Jump back into the game and check out what we've prepared for you! It's time for some wrecking! ๐Ÿ’ฅ [b]Patch notes: [/b] [b]SINGLEPLAYER[/b] [list] [*] CONTRACTS OVERHAUL, FIXES AND IMPROVEMENTS [*] Truck collision improvements [*] Contracts polishing [*] Save version added in menu [*] Leftover floating pipes & wires fixes [*] Submarines fixes & constant polish [*] Scanner display fix [*] Visual electric hazard effect fix [*] Tutorial pop-ups fix [*] Winch ceiling & obstacles highlight time increased [*] Contracts widget showing up in shiptube fix [*] Fix for invisible box when picking up with LMB [*] Radioactive hazard changes [*] Hulls unable to be winched off/craned & underground showing obstacles fix [*] Translations fixes [/list] [b]MULTIPLAYER[/b] [list] [*] Day/Night replication fixed for host & clients [*] TPP animations improvements & fixes [*] Collectibles visibility fix for clients [*] Connectors fixes for clients & syncing problems [*] Electric hazard effect not turning off after destroying box with bomb fix [*] Winch system fixes [*] Chat improvements, now chat shows system messages with server information [*] Server searching & filtering fixes and improvements [*] Armano missing connectors fix [*] Possibly fixed not-full ship generation after buying [*] Player count on server list fix [/list] See you soon, The Ship Graveyard Simulator 2 Team