Dust off your torch and hammer - it's time to get back to work, you have a new job to do. Visit the new beach coast with the largest, biggest ship graveyard in the world, dismantle huge ship parts and collect tons of precious steel. Roll up your sleeves, it's time to get back to the business.
[h3][b]Ahoy, Ship Graveyard 2 Players! ๐ ๏ธ[/b][/h3]
Weโre excited to announce that a brand new patch has just been deployed, bringing plenty of new features, fixes and heavy performance boosting optimizations. This build is currently live on the unstable-branch, allowing you to test out all the exciting changes before the official release, as we want to be sure that everything is okay after so many changes. If you want to try out these new additions and optimizations, switch to the unstable-branch and let us know your thoughts! Your feedback is invaluable to us, and we can't wait to hear what you think! ๐ญ
[h3][b]Important notice! ๐จ [/b]
Much faster game launching time [First game launch after patch might take a minute or two along with ~5fps showing, but do not worry - it's the engine generating metafiles for better optimization. After the first launch, every consecutive launch will be much, much much faster![/h3]
[b]Check out one of our previous posts to see how to enable unstable-branch ๐[/b]
https://store.steampowered.com/news/app/2201940/view/6553378394371383048?l
[h3][b]Patch notes: [/b][/h3]
[b]SINGLEPLAYER: [/b]
[list]
[*] Optimizations, performance boost by up to ~40%
[*] Optimized save system & loading system
[*] Electric hazard not turning off properly has been fixed
[*] Steam hazard not turning off properly has been fixed
[*] Hulls not falling down after loading a save & using winch fixed
[*] Better UI optimization
[*] Game loosing focus fixed
[*] Crate auto-snap not working after save load fixed
[*] Scanner not showing info about props fixed
[*] Gamepad UI navigation improvements & fixes
[*] Hammer updgare animation showing when buying bombs fixed
[*] Keybind changes not saving sometimes fixed
[*] Grappling hook crosshair not showing fixed
[*] Sorting place fixes & optimization
[*] Furniture not applying physics & falling down fixed
[*] Ohio & Kursk flaps coming back onto the ship after save loading
[*] Autosave system rework
[*] XESS & DLSS optimizations
[*] Crate sometimes disappearing when picking up with LMB fixed
[*] Truck collisions improvements
[*] Physics & collapse system improvements & fixes
[*] Bomb detonation system rework
[*] Added options to lower/turn off VFX effects for better FPS on lower end PCs
[*] English translations & typos fixes
[*] Textures small changes & improvements
[*] Click if you're stuck not working in some situations fixed
[*] Ingame music not playing fixed
[*] Hammering sound not always playing when quickly destroying connectors fixed
[*] Added draw distance system for better FPS count & optimization on big ships
[*] Better ships collapse system
[*] Tools optimization
[*] Tutorial waypoints not showing up fixes
[/list]
[b]MULTIPLAYER: [/b]
[list]
[*] Ships not spawning properly with all elements fixed
[*] Spawning submarines kicking guests from server fixed
[*] Client's truck load gets reset after using "Sort excess" fixed
[*] Scrapping ship causing clients to get kicked fixed
[*] Limbo after leaving the server for clients fixed
[*] Back to main menu not working for clients & host sometimes fixed
[*] Crate in client's hands having wrong texture & animation fixed
[*] Buying mobile cargo causes hammer upgrade animation to play fixed
[*] Mobile cargo not registering crates thrown into it fixed
[*] Mobile cargo displaying as empty for the client fixed
[*] Launching many bombs causes client to get disconnected fixed
[*] Weight from host to client updating fixed
[*] Added option to block guests from using shops (and spending host's money without permission, anti-troll tool)
[*] Nicknames over player's heads will be now visible through walls to let players know about their positions
[/list]
[b]We hope you enjoy testing out the new patch on the unstable-branch. Let us know your feedback and suggestions to help us refine the update before the official release! Happy scrapping! โ๏ธ[/b]
See you soon,
Ship Graveyard Simulator 2 Team