Weekly Dev Log for February 20th, 2024

Tower Unite

PLAY, CREATE, PARTY! Tower Unite is a community-based virtual world party game with online games, entertainment, activities, and absolutely NO microtransactions.

Hello everyone, and welcome to the Weekly Dev Log for February 20th, 2024, detailing all the changes that have happened since February 12th, 2024. [b][i]Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.[/i][/b] [h2]February 2024 Condo Contest (Kitchen)[/h2] [img]{STEAM_CLAN_IMAGE}/11783817/508d65d81299e586e03831e1f310a220b7780131.jpg[/img] Hey everyone! The theme of this month's contest is Kitchen! Make or decorate a kitchen! The submission should be something that was made after the contest was announced. [b]Your submission can be a regular Condo or a Workshop Game World Map.[/b] The submission period ends on February 21st, 2024 at 11:59 PM. Be sure to look at the prizes and follow the rules [url=https://forums.pixeltailgames.com/t/february-2024-condo-contest-kitchen/49637]here[/url]! [h2]Workshop SDK: Mover Tools[/h2] Much work has been done on making condo items move, along with SDK support for the upcoming Minigolf and Ball Race SDK toolset. [h3]Mover Simple[/h3] A simple mover that moves items in a direction, with spin settings. [img]{STEAM_CLAN_IMAGE}/11783817/d344564a831bff4e29bda41d779686217072dd03.png[/img] [previewyoutube=pCbxMu9OUBM;full][/previewyoutube] [h3]Mover Path[/h3] This is a mover that moves across a spline path. [previewyoutube=qVQMzfRZOM8;full][/previewyoutube] [h3]Mover Train[/h3] Has acceleration/deceleration built in. You can adjust cruising speed and stop at points (stations). This actually is the same train that we use in Dark Voyage, Monorail, and Posiedon. [previewyoutube=Ws5dFRE-7AE;full][/previewyoutube] An example of a more complex Mover Train. Mover Train is still in development. [img]{STEAM_CLAN_IMAGE}/11783817/e732400cbe0e55c2e76bf98cf46e9d4e0d9ad7f7.jpg[/img] [img]{STEAM_CLAN_IMAGE}/11783817/8066bafb57b7aec932e68585a836abcf9d9c848a.jpg[/img] [h3]Movers Misc[/h3] Movers come with rotation settings such as Direction (which will rotate the items towards the direction of the spline), Spin, and Rotate Towards item (which will face a selected item as it goes across the spline). Movers work with grouped items, so you can group items together and attach them to a Mover module and move the entire group. Movers can move pretty much every type of item, such as chairs, lights, sounds, doors, etc. You can adjust how movers loop, with No Loop (just move an object from one place to another), Back and Forth (move to location, then back to the starting position over and over). Stop And Loop (move to location, stop for X seconds, then back to the starting position). All movers have IO and start, stop, pause, and reverse input events. [previewyoutube=lEmuScBQzxU;full][/previewyoutube] You can attach movers to movers as well. [previewyoutube=UWImgXMj_oQ;full][/previewyoutube] [h3]Real-time Spline Editor for Condo Mover Tools[/h3] Movers required a spline system, so we've made a real-time spline editor for these mover tools. Splines can be useful for multiple items in the future as well, such as a fence generator. Items with spline support will have an "Edit Spline" option with grabbers for adjusting the spline. For example, Mover Path has spline support. You can remove points and add points between points using the editor or hot keys (such as Delete). [img]{STEAM_CLAN_IMAGE}/11783817/75fe087fe581c3ad0a0c7fa57f7a089165ce4cbb.jpg[/img] [img]{STEAM_CLAN_IMAGE}/11783817/c8ea6af3ec065931efc205c40d419e98aed21548.png[/img] [img]{STEAM_CLAN_IMAGE}/11783817/b87f3f9bd4979e6aef7f7074c7805a4268ef11a2.jpg[/img] [previewyoutube=IIOr2d9QYW0;full][/previewyoutube] [h2]Miscellany[/h2] [b]Johanna[/b] continued working on the Minigolf SDK. [b]Lifeless[/b] continued to work on Ball Race: Eruption. [b]macdguy[/b] worked on the mover tools for the Workshop SDK, as well as fixed some bugs. [b]Madmijk[/b] worked on pipe organ sounds. [b]Nuclearxpotato[/b] worked on new items and models. [b]Sketchman[/b] continued working on the engine upgrade and CPU optimizations. [b]Wheezwer[/b] worked on banners for upcoming weekend events. [b]Will[/b] worked on music for Ball Race and SDNL. [h2]Wrap It Up[/h2] That about covers everything that happened since February 12th, 2024 at PixelTail Games. --- [b]Join our Discord for development updates and community fun![/b] [url=https://discord.gg/pixeltail]https://discord.gg/pixeltail[/url] We love awesome people like you! [b]Follow our developments on our Trello in near real-time:[/b] [url=https://trello.com/b/6BwRMiPw/tower-unite-roadmap]https://trello.com/b/6BwRMiPw/tower-unite-roadmap[/url] [b]If you like our game and want to support development, please consider getting a Supporter Pack:[/b] [url=https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack/?snr=1_2108_9__2107]Tower Unite - Supporter Pack[/url] [b]Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week![/b] [url=https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs]https://forums.pixeltailgames.com/c/devupdates/weekly-dev-logs[/url] [b]Please report bugs & submit suggestions on our forums. We're active everyday & here to help.[/b] For bug reports: [url=https://forums.pixeltailgames.com/c/bug-report/18]https://forums.pixeltailgames.com/c/bug-report/18[/url] For suggestions: [url=https://forums.pixeltailgames.com/c/suggestions/7]https://forums.pixeltailgames.com/c/suggestions/7[/url] <3 PixelTail Games